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Commonwealth-Online-Public/docs/overview.md
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2026-05-30 18:13:54 +12:00

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# Project Overview
Fallout 4 Together is a prototype multiplayer framework experiment for Fallout 4.
The first target is not full co-op. The first target is a controlled test where two clients can connect to a local server and see each other as synced actors in a custom test cell.
## Core Idea
Fallout 4 remains the client application. A native F4SE plugin reads local player state and communicates with an external server.
The server tracks connected players and broadcasts relevant state to other clients.
A Creation Kit plugin provides test cells, placeholder actors, scripts, and controlled test content.
## Basic Flow
```text
Fallout 4 Client A
|
| local player transform
v
External Server
|
| remote player transform
v
Fallout 4 Client B
```
## Early Limitations
The first prototype should assume:
- All players are in the same cell
- No quest synchronization
- No settlement synchronization
- No VATS
- No dialogue sync
- No full inventory sync
- No support for large modlists