36 lines
1.7 KiB
C++
36 lines
1.7 KiB
C++
#pragma once
|
|
|
|
#include "RE/N/NiPoint3.h"
|
|
|
|
namespace RE
|
|
{
|
|
enum class SOUND_LEVEL;
|
|
enum class STAGGER_MAGNITUDE;
|
|
|
|
class BGSExplosionData
|
|
{
|
|
public:
|
|
// members
|
|
TESObjectLIGH* light; // 00
|
|
BGSSoundDescriptorForm* sound1; // 08
|
|
BGSSoundDescriptorForm* sound2; // 10
|
|
BGSImpactDataSet* impactDataSet; // 18
|
|
TESBoundObject* impactPlacedObject; // 20
|
|
BGSProjectile* spawnProjectile; // 28
|
|
NiPoint3 projectileVector; // 30
|
|
float projectileSpread; // 3C
|
|
std::uint32_t projectileCount; // 40
|
|
float force; // 44
|
|
float damage; // 48
|
|
float innerRadius; // 4C
|
|
float outerRadius; // 50
|
|
float imageSpaceRadius; // 54
|
|
float verticalOffsetMult; // 58
|
|
std::uint32_t flags; // 5C
|
|
REX::TEnumSet<SOUND_LEVEL, std::int32_t> soundLevel; // 60
|
|
float placedObjectFadeDelay; // 64
|
|
REX::TEnumSet<STAGGER_MAGNITUDE, std::int32_t> staggerMagnitude; // 68
|
|
};
|
|
static_assert(sizeof(BGSExplosionData) == 0x70);
|
|
}
|