Files
Commonwealth-Online-Public/plugin/lib/commonlibf4/include/RE/T/TESCameraState.h
T
2026-05-30 18:33:24 +12:00

42 lines
1.5 KiB
C++

#pragma once
#include "RE/B/BSInputEventUser.h"
#include "RE/B/BSIntrusiveRefCounted.h"
#include "RE/B/BSTSmartPointer.h"
#include "RE/C/CameraStates.h"
#include "RE/N/NiQuaternion.h"
namespace RE
{
class BGSLoadFormBuffer;
class BGSSaveFormBuffer;
class NiPoint3;
class TESCamera;
class __declspec(novtable) TESCameraState :
public BSIntrusiveRefCounted, // 10
public BSInputEventUser // 00
{
public:
static constexpr auto RTTI{ RTTI::TESCameraState };
static constexpr auto VTABLE{ VTABLE::TESCameraState };
virtual ~TESCameraState(); // 00
// add
virtual void Begin() { return; } // 09
virtual void End() { return; } // 0A
virtual void Update(BSTSmartPointer<TESCameraState>& a_nextState); // 0B
virtual void GetRotation(NiQuaternion& a_rotation) const; // 0C
virtual void GetTranslation(NiPoint3& a_translation) const; // 0D
virtual void SaveGame([[maybe_unused]] BGSSaveFormBuffer* a_saveGameBuffer) { return; } // 0E
virtual void LoadGame([[maybe_unused]] BGSLoadFormBuffer* a_loadGameBuffer) { return; } // 0F
virtual void Revert([[maybe_unused]] BGSLoadFormBuffer* a_loadGameBuffer) { return; } // 10
// members
TESCamera* camera; // 18
REX::TEnum<CameraState, std::uint32_t> id; // 20
};
static_assert(sizeof(TESCameraState) == 0x28);
}