Files
Commonwealth-Online-Public/plugin/lib/commonlibf4/include/RE/B/BGSSaveLoadFileEntry.h
T
2026-05-30 18:33:24 +12:00

46 lines
1.4 KiB
C++

#pragma once
namespace RE
{
class __declspec(novtable) BGSSaveLoadFileEntry
{
public:
void DeleteGame()
{
using func_t = decltype(&BGSSaveLoadFileEntry::DeleteGame);
REL::Relocation<func_t> func{ ID::BGSSaveLoadFileEntry::DeleteGame };
return func(this);
}
void LoadData()
{
using func_t = decltype(&BGSSaveLoadFileEntry::LoadData);
REL::Relocation<func_t> func{ ID::BGSSaveLoadFileEntry::LoadData };
return func(this);
}
// members
char* fileName; // 00
char* playerName; // 08
char* playerTitle; // 10
char* location; // 18
char* playTime; // 20;
char* raceName; // 28
int version; // 30
std::uint32_t saveGameNumber; // 34
std::uint32_t playerLevel; // 38
float levelProgress; // 3C
float levelThreshold; // 40;
std::uint32_t screenshotWidth; // 44;
std::uint32_t screenshotHeight; // 48;
std::uint32_t screenshotOffset; // 4C;
REX::W32::FILETIME fileTime; // 50
REX::W32::FILETIME saveTime; // 58
int deviceID; // 60
bool loaded; // 64;
bool corrupt; // 65;
bool needsSync; // 66
};
static_assert(sizeof(BGSSaveLoadFileEntry) == 0x68);
}