36 lines
983 B
C++
36 lines
983 B
C++
#pragma once
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#include "RE/B/BSTEvent.h"
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#include "RE/P/PipboyDataGroup.h"
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namespace RE
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{
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namespace ActorValueEvents
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{
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class ActorValueChangedEvent;
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}
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class __declspec(novtable) PipboySpecialData :
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public PipboyDataGroup, // 00
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public BSTEventSink<ActorValueEvents::ActorValueChangedEvent> // 98
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{
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public:
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static constexpr auto RTTI{ RTTI::PipboySpecialData };
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static constexpr auto VTABLE{ VTABLE::PipboySpecialData };
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virtual ~PipboySpecialData();
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// override
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virtual void Populate(bool a_arg1) override; // 01
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virtual void DoClearData() override; // 02
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virtual void DoClearSink() override; // 03
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// add
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virtual BSEventNotifyControl ProcessEvent(const ActorValueEvents::ActorValueChangedEvent& a_event, BSTEventSource<ActorValueEvents::ActorValueChangedEvent>* a_source); // 04
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// members
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PipboyArray* specialsArray; // A0
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};
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static_assert(sizeof(PipboySpecialData) == 0xA8);
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}
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