31 lines
737 B
C++
31 lines
737 B
C++
#pragma once
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#include "RE/B/BSInputEventUser.h"
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#include "RE/P/PlayerControlsData.h"
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namespace RE
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{
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class PlayerInputHandler :
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public BSInputEventUser // 00
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{
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public:
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static constexpr auto RTTI{ RTTI::PlayerInputHandler };
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static constexpr auto VTABLE{ VTABLE::PlayerInputHandler };
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explicit constexpr PlayerInputHandler(PlayerControlsData& a_data) noexcept :
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data(a_data)
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{}
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// NOLINTNEXTLINE(modernize-use-override)
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virtual ~PlayerInputHandler() = default; // 00
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// add
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virtual void PerFrameUpdate() { return; }; // 09
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// members
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PlayerControlsData& data; // 10
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bool inQuickContainer{ false }; // 18
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};
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static_assert(sizeof(PlayerInputHandler) == 0x20);
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}
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