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Commonwealth-Online-Public/docs/creation-kit-notes.md
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andrew 8dfec0a4b3 Rename project to Commonwealth Online
Replace occurrences of "Fallout 4 Together" with "Commonwealth Online" across docs and testing guidance. Add Interface assets and tooling: MainMenu/Pipboy SWFs, translation/fonts, exported scripts (Interface/exported/scripts/MainMenu.as) and a PATCH_MainMenu_Multiplayer.md describing how to add a Multiplayer menu entry that calls root.f4se.plugins.commonwealthOnline.openManager(). Also add build/run batch scripts and apply assorted updates to README, plugin, server and protocol documentation/source to align with the rename and UI changes.
2026-06-07 16:22:50 +12:00

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# Creation Kit Notes
The Creation Kit side of Commonwealth Online should provide controlled test content for multiplayer development.
## First Creation Kit Goals
- Create a small test cell
- Add player start markers
- Add remote player placeholder markers
- Add simple lighting
- Avoid quests, doors, hostile NPCs, and complex world state
## Suggested Test Cell
```text
F4TTestCell01
```
## Suggested Test Plugin
```text
Fallout4Together_Test.esp
```
## Test Cell Requirements
The first test cell should include:
- Flat ground
- Clear lighting
- No enemies
- No quest dependencies
- No doors to other cells
- A few visual markers to judge movement
- Enough space for movement syncing tests
## Papyrus Scripts
Papyrus may eventually be useful for helper systems, but networking should not be handled in Papyrus.
Possible Papyrus uses:
- Debug startup quest
- Spawning helper actors
- Showing messages
- Triggering test events