Integrates a PrismaUI full-screen main-menu overlay with input capture and a bridge to the server browser. Adds F4TMainMenuBridge and F4TMainMenuVanillaSettings stubs, exposes Show/Hide/IsMainMenuVisible/IsCustomMenuInputCaptured in F4TPrismaUI, and routes gamepad input via SetMainMenuActive in F4TMenuInput. MainMenuInject implements robust readiness checks with Bink/frame gating and disables legacy multiplayer-row injection (constexpr false). Fixes cursor clipping by clearing RE::MenuCursor constraints each frame and removes unsupported viewport meta from HTML. Adds window.CO_App/handleControllerInput stubs and updates docs/changelog.
17 lines
259 B
C++
17 lines
259 B
C++
#pragma once
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namespace F4T::PrismaUI
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{
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void OnGameDataReady();
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void ShowServerBrowser();
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void HideServerBrowser();
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bool IsBrowserVisible();
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void ShowMainMenu();
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void HideMainMenu();
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bool IsMainMenuVisible();
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bool IsCustomMenuInputCaptured();
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}
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