Files
Commonwealth-Online-Public/plugin/lib/commonlibf4/include/RE/B/BSFadeNode.h
T
2026-05-30 18:33:24 +12:00

48 lines
2.0 KiB
C++

#pragma once
#include "RE/B/BSShaderPropertyLightData.h"
#include "RE/B/BSTArray.h"
#include "RE/N/NiNode.h"
#include "RE/N/NiPointer.h"
namespace RE
{
class BSGeometry;
class FlattenedGeometryData;
class __declspec(novtable) BSFadeNode :
public NiNode // 000
{
public:
static constexpr auto RTTI{ RTTI::BSFadeNode };
static constexpr auto VTABLE{ VTABLE::BSFadeNode };
static constexpr auto Ni_RTTI{ Ni_RTTI::BSFadeNode };
class FlattenedGeometryData
{
public:
// members
NiBound bound; // 00
NiPointer<BSGeometry> geometry; // 10
std::uint32_t flags; // 18
};
static_assert(sizeof(FlattenedGeometryData) == 0x20);
// members
BSShaderPropertyLightData lightData; // 140
BSTArray<FlattenedGeometryData> geomArray; // 168
BSTArray<NiBound, BSTAlignedHeapArrayAllocator<0x10>::Allocator> mergedGeomBounds; // 180
float nearDistSqr; // 198
float farDistSqr; // 19C
float currentFade; // 1A0
float currentDecalFade; // 1A4
float boundRadius; // 1A8
float timeSinceUpdate; // 1AC
std::int32_t frameCounter; // 1B0
float previousMaxA; // 1B4
float currentShaderLODLevel; // 1B8
float previousShaderLODLevel; // 1BC
};
static_assert(sizeof(BSFadeNode) == 0x1C0);
}