Files
Commonwealth-Online-Public/plugin
andrewandCursor 47a7caac0e fix: disable PlaceAtMe spawning, use pre-placed proxies instead
ROOT CAUSE IDENTIFIED:
User found that pre-placed CK proxy HAS AI while spawned proxies DON'T.
This explains ALL the issues:
- Move() calls don't work without AIProcess
- No animations play (AI drives animation state)
- Movement is jerky (no character controller velocity management)
- AI goes neutral (proxy was never properly alive as NPC)

THE ISSUE:
PlaceAtMe spawned actors don't get proper AIProcess initialization.
They are shells without AI.

THE SOLUTION:
Disable PlaceAtMe spawning (kUsePlaceAtMeBackedRuntimeProxySpawn = false)
Use pre-placed proxy references from the Creation Kit instead.
These have full AI, character controllers, and can run naturally.

EXPECTED RESULT:
- ✅ Proxies have active AI
- ✅ Move() will work properly (AI + character controller)
- ✅ Smooth animations (velocity updates trigger animation graph)
- ✅ Natural NPC behavior (aggro state is maintained)
- ✅ No more jerky movement (continuous character controller)

NEXT:
The plugin will search for pre-placed proxy refs in the cell.
If none exist, needs fallback or user must place proxies in CK.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-03 15:04:46 +12:00
..
2026-05-30 18:13:54 +12:00

Fallout4Together Plugin

This is the native Fallout4Together plugin using CommonLibF4.

Requirements

  • XMake [3.0.0+]
  • C++23 Compiler (MSVC or Clang-CL)

Getting Started

git clone --recurse-submodules https://github.com/libxse/Fallout4Together
cd Fallout4Together

Build

To build the project, run the following command:

xmake build

Note: This will generate a build/windows/ directory in the project's root directory with the build output.

Build Output (Optional)

If you want to redirect the build output, set one of the following environment variables:

  • Path to a Mod Manager mods folder: XSE_FO4_MODS_PATH

    or

  • Path to a Fallout 4 install folder: XSE_FO4_GAME_PATH

Project Generation (Optional)

If you use Visual Studio, run the following command:

xmake project -k vsxmake

Note: This will generate a vsxmakeXXXX/ directory in the project's root directory using the latest version of Visual Studio installed on the system.

Alternatively, if you do not use Visual Studio, you can generate a compile_commands.json file for use with a laguage server like clangd in any code editor that supports it, like vscode:

xmake project -k compile_commands

Note: You must have a language server extension installed to make use of this file. I recommend clangd. Do not have more than one installed at a time as they will conflict with each other. I also recommend installing the xmake extension if available to make building the project easier.

Upgrading Packages (Optional)

If you want to upgrade the project's dependencies, run the following commands:

xmake repo --update
xmake require --upgrade

Documentation

Please refer to the Wiki for more advanced topics.