1.2 KiB
Limitations
Fallout 4 was designed as a single-player game. Fallout 4 Together is therefore expected to have serious technical limitations, especially during early development.
Early Prototype Limitations
The first prototype will likely require:
- All players to remain in the same test cell
- A clean Fallout 4 test profile
- A dedicated test save
- No large gameplay mods
- No quest synchronization
- No settlement synchronization
- No VATS synchronization
- No dialogue synchronization
Systems Not Supported Early
Quests
Quest state is complex and deeply tied to the single-player game world. Quest synchronization is not part of the first prototype.
Settlements
Settlements involve workshop data, placed objects, NPC ownership, resources, attacks, and persistent state. Settlement sync is not part of the first prototype.
VATS
VATS depends on single-player time behavior and targeting logic. VATS should be disabled or ignored during early tests.
Saves
Multiplayer state may desync or damage saves if handled incorrectly. Use a dedicated test save only.
Mod Compatibility
The first prototype should be tested with a clean setup. Compatibility with large modlists is not an early goal.