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Commonwealth-Online-Public/docs/limitations.md
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2026-05-30 18:13:54 +12:00

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Limitations

Fallout 4 was designed as a single-player game. Fallout 4 Together is therefore expected to have serious technical limitations, especially during early development.

Early Prototype Limitations

The first prototype will likely require:

  • All players to remain in the same test cell
  • A clean Fallout 4 test profile
  • A dedicated test save
  • No large gameplay mods
  • No quest synchronization
  • No settlement synchronization
  • No VATS synchronization
  • No dialogue synchronization

Systems Not Supported Early

Quests

Quest state is complex and deeply tied to the single-player game world. Quest synchronization is not part of the first prototype.

Settlements

Settlements involve workshop data, placed objects, NPC ownership, resources, attacks, and persistent state. Settlement sync is not part of the first prototype.

VATS

VATS depends on single-player time behavior and targeting logic. VATS should be disabled or ignored during early tests.

Saves

Multiplayer state may desync or damage saves if handled incorrectly. Use a dedicated test save only.

Mod Compatibility

The first prototype should be tested with a clean setup. Compatibility with large modlists is not an early goal.