36 lines
1.3 KiB
C++
36 lines
1.3 KiB
C++
#pragma once
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#include "RE/B/BSFixedString.h"
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#include "RE/B/BSShaderProperty.h"
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#include "RE/N/NiColor.h"
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namespace RE
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{
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class __declspec(novtable) BSLightingShaderProperty :
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public BSShaderProperty // 00
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{
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public:
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static constexpr auto RTTI{ RTTI::BSLightingShaderProperty };
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static constexpr auto VTABLE{ VTABLE::BSLightingShaderProperty };
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static constexpr auto Ni_RTTI{ Ni_RTTI::BSLightingShaderProperty };
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// members
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NiColorA projectedUVParams; // 70
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NiColorA projectedUVColor; // 80
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RenderPassArray depthMapRenderPassListA[3]; // 90
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BSRenderPass* depthRenderPass; // A8
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RenderPassArray forwardPassList; // B0
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NiColor* emitColor; // B8
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BSFixedString rootName; // C0
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float emitColorScale; // C8
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float forcedDarkness; // CC
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float specularLODFade; // D0
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float envmapLODFade; // D4
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std::uint32_t baseTechniqueID; // D8
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std::uint32_t clearCommandBufferCount; // DC
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std::uint16_t debugTintIndex; // E0
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std::uint32_t stencilRef; // E4
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};
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static_assert(sizeof(BSLightingShaderProperty) == 0xE8);
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}
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