Enable transform broadcast testing and time syncing: server now assigns incrementing player IDs, sends a welcome packet with playerId and serverTime, and appends serverTime/playerId to incoming transform packets before broadcasting them to all other connected clients. Added thread-safe client tracking, send_packet helper, client removal on send errors, and improved logging. Plugin now includes a clientTime timestamp in transform packets. Added server/fake_client.py to receive and print welcome and broadcasted transform packets, and updated server README and dev-log with usage and test notes.
71 lines
1.8 KiB
Python
71 lines
1.8 KiB
Python
from __future__ import annotations
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import json
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import socket
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from typing import Any
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HOST = "127.0.0.1"
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PORT = 7777
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def log(message: str) -> None:
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print(message, flush=True)
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def handle_packet(packet: dict[str, Any]) -> None:
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packet_type = packet.get("type")
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if packet_type == "welcome":
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log(f"Welcome packet: {packet}")
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elif packet_type == "transform":
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log(f"Received transform: {packet}")
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else:
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log(f"Received packet: {packet}")
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def handle_line(line: str) -> None:
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if not line:
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return
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try:
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packet = json.loads(line)
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except json.JSONDecodeError as error:
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log(f"Invalid JSON from server: {error}: {line}")
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return
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if not isinstance(packet, dict):
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log(f"Invalid packet from server: expected JSON object: {packet}")
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return
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handle_packet(packet)
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def main() -> None:
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# This fake client lets us verify server broadcast behavior before trying to
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# run and coordinate a second Fallout 4/F4SE instance.
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with socket.create_connection((HOST, PORT)) as connection:
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log(f"Connected to Fallout 4 Together server at {HOST}:{PORT}")
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buffer = ""
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while True:
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chunk = connection.recv(4096)
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if not chunk:
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log("Server disconnected.")
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break
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buffer += chunk.decode("utf-8", errors="replace")
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while "\n" in buffer:
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line, buffer = buffer.split("\n", 1)
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handle_line(line.strip())
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if __name__ == "__main__":
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try:
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main()
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except ConnectionRefusedError:
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log(f"Could not connect to Fallout 4 Together server at {HOST}:{PORT}. Is server.py running?")
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except KeyboardInterrupt:
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log("\nFake client stopped.")
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except OSError as error:
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log(f"Disconnected from server: {error}")
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