Extend transform packets to carry movement metadata and optional cell/worldspace IDs. Public API updated (SendTransformPacket signature) and implementation now formats movementType, cellId and worldspaceId when present (buffer size increased and formatting safety checks added). Player tracking in main.cpp now computes PlayerLocation, detects cell/worldspace changes and large teleports (threshold 5000), sends immediate updates with movementType="cell_change"/"worldspace_change"/"teleport", and preserves last-sent state. Server logging updated to print movementType and extra fields. Dev log updated with an entry describing these changes.
21 lines
401 B
C++
21 lines
401 B
C++
#pragma once
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#include <cstdint>
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namespace F4T::Networking
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{
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bool ConnectToLocalServer();
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void DisconnectFromLocalServer();
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bool IsConnectedToServer();
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bool SendTransformPacket(
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float a_x,
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float a_y,
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float a_z,
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float a_angleZ,
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const char* a_movementType,
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bool a_hasCellId = false,
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std::uint32_t a_cellId = 0,
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bool a_hasWorldspaceId = false,
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std::uint32_t a_worldspaceId = 0);
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}
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