Files
Commonwealth-Online-Public/plugin/lib/commonlibf4/include/RE/B/BGSSceneActionPlayerDialogue.h
T
2026-05-30 18:33:24 +12:00

29 lines
1023 B
C++

#pragma once
#include "RE/B/BGSSceneActionConversationBase.h"
namespace RE
{
class __declspec(novtable) BGSSceneActionPlayerDialogue :
public BGSSceneActionConversationBase
{
public:
static constexpr auto RTTI{ RTTI::BGSSceneActionPlayerDialogue };
static constexpr auto VTABlE{ VTABLE::BGSSceneActionPlayerDialogue };
std::uint64_t dialogueTarget; // 90
TESTopic* pNPCResponseTopics[4]; // 98
BGSKeyword* pNPCResponseSubtypeKeywords[4]; // B8
TESTopic* pTopic; // D8
std::uint32_t playerInput; // E0
TESTopicInfo* GetCurrentTopicInfo(BGSScene* a_parentScene, TESObjectREFR* a_target, std::uint32_t a_type)
{
using func_t = decltype(&BGSSceneActionPlayerDialogue::GetCurrentTopicInfo);
static REL::Relocation<func_t> func{ ID::BGSSceneActionPlayerDialogue::GetCurrentTopicInfo };
return func(this, a_parentScene, a_target, a_type);
}
};
static_assert(sizeof(BGSSceneActionPlayerDialogue) == 0xE8);
}