Capture the pre-LooksMenu third-person camera settings and restore them when character customization closes, so first-time customization returns to the normal over-the-shoulder view and movement controls. Also clear the saved snapshot during reset paths so cleanup still runs if the menu flow exits early.
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6.6 KiB
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
For testing notes, milestone summaries, known issues, and next steps, see docs/dev-log.md. Do not include testing content in this file.
[Unreleased]
Added
- Server-authoritative weather and time control via
serverWorldStatepackets from the dev server GUI. - Weather / Time tab in
server/dev_server_app.pywith preset buttons forfwweather form IDs andset gamehour to HHmmtime values. server/world_state_presets.pywith shared weather and time preset definitions.protocol/server-world-state.mddocumenting the new packet type.- Event-driven world time resync via optional
timeSyncfield onworldStatepackets; the current world-state host pushes time after menus, loading screens, save/load, wait/sleep, and other time freezes. timeSynctracking inserver/fake_client.pyhost world-state snapshot output.
Fixed
- If a server profile exists but its associated save was deleted, joining from the main menu now falls back to first-time character creation and re-binds the profile to the newly created save instead of hard-failing.
- Pending first-time profile binding now completes as soon as a save exists even if character-creation phase flags are still active, preventing repeated
cocfirst-time launches on reconnect. - Session launch now resolves equivalent server endpoints (for example
localhost,127.0.0.1, and legacy host-case variants) to an existing server profile before deciding first-time join flow, preventing unintended new-character creation when reconnecting. - Server profile persistence now uses a sanitized save-folder path with a Documents fallback and write-failure logging, preventing silent loss of server profile bindings across game restarts.
- Pending profile binding now accepts exit saves (including
Exitsave...) so the last auto-save on game exit can be rebound and loaded on reconnect, reducing accidental progress loss. - Fixed Windows build issues in server profile path fallback by replacing unsafe
getenvusage and acceptingstd::string_viewsave-folder names in folder sanitization. - Reconnect now refreshes stale associated
Exitsave...names to the newest available exit save before load, preventing fallback to first-time flow when exit-save filenames rotate between sessions. - Server GUI weather now runs
fw <8-digit-form-id>on the currentworldStateHostPlayerIdclient (not hardcoded to player 1), scheduled on the game thread. - Weather
serverWorldStatehandling now defers until world-state host assignment is known, then skips only non-host clients. - Weather
serverWorldStatepackets are broadcast to all clients so the designated host receives them even after host reassignment. - Server restart now resets player/host assignment so the first client is
playerId1 again, preventing GUI weather from being ignored after restart. - Plugin now defers server weather commands until player assignment is available, preventing initial GUI clicks from being dropped right after connect.
- Replaced invalid default GUI weather IDs with valid Fallout 4 weather form IDs so
fw <id>no longer fails with "Invalid weather ...". - Corrected
Clearpreset ID typo from0002852ato valid0002b52a(CommonwealthClear). - Time apply now converts
timeHHmmto Fallout game-hour float before executingset gamehour, fixing 2200-style values applying incorrectly. - Corrected
CO_Vault109StartQuestScript.pscto compile against Fallout 4 Papyrus by replacing unsupportedActor.ShowLooksMenu/UI.IsMenuOpencalls withGame.ShowRaceMenuandUtility.IsInMenuMode. - Race customization now forces third-person camera and a short pre-menu settle delay before
ShowRaceMenu, fixing cases where the menu opens but the player model is not visible. CO_Vault109StartQuestScriptnow uses configurableRaceMenuMode(default0) plusRaceMenuFallbackMode(default1) forShowRaceMenu.- Race menu open flow now retries with fallback mode if the primary mode does not enter menu mode.
- Moved first-time character customization menu control out of
CO_Vault109StartQuestScript.psc; the quest now only handles spawn/stage while plugin C++ session-launch flow owns Looks/SPECIAL sequencing. - First-time C++ character creation now prepares camera context with
ForceThirdPerson, opens Looks viaShowLooksMenu 14, retries withActor.ShowLooksMenufallback, and times out/reset safely if Looks menu never opens. - When
LooksMenuis confirmed open, C++ now applies chargen camera context (SetInChargen 1+ForceThirdPerson) and restores it on close, fixing first-person camera persistence during customization. - Looks menu camera correction now directly sets
PlayerCamerato third-person state for several polls whileLooksMenuis open, avoiding reliance on console-only camera commands. - Looks menu camera correction now configures the
ThirdPersonStatefor face editing by zeroing shoulder offsets, flipping camera yaw toward the player, enabling free rotation, and applying a closer zoom offset. - Looks menu camera cleanup now restores the pre-customization third-person offsets, yaw, zoom, and free-rotation flags so movement controls return to normal after first-time customization closes.
Changed
- Weather presets store the exact
fwconsole argument (8-digit hex); editserver/world_state_presets.pyonly if a preset ID fails in your console. - Updated protocol weather examples/default preset table to match the new valid Fallout 4 preset IDs.
- World time no longer re-applies on every
worldStateheartbeat; weather heartbeats continue at ~1 Hz while time stays in sync during normal gameplay. - Updated Weather/Time UI and protocol wording to use world-state host terminology instead of hardcoded player-1 wording.
- Reformatted
changelog.mdto follow Keep a Changelog. - First-time character creation launch now uses
coc COVault109and waits for theCOVault109start cell instead ofSanctuaryExt. - First-time
COVault109launch now startsCO_Vault109StartQuestonce per first-time join flow so the quest can move the player to its preset spawn marker. CO_Vault109StartQuestnow opensShowRaceMenu(player, 1)after stage-10 spawn completion, waits for menu mode to close, then opensShowSPECIALMenufor name/S.P.E.C.I.A.L. setup.
[0.0.1] - 2026-06-23
Added
Changed
Removed
docs/changelog.md— moved to project root.