Files
Commonwealth-Online-Public/plugin/lib/commonlibf4/include/RE/S/SitWaitMenu.h
T
2026-05-30 18:33:24 +12:00

43 lines
1.4 KiB
C++

#pragma once
#include "RE/B/BSPointerHandle.h"
#include "RE/G/GameMenuBase.h"
namespace RE
{
class __declspec(novtable) SitWaitMenu :
public GameMenuBase // 00
{
public:
static constexpr auto RTTI{ RTTI::SitWaitMenu };
static constexpr auto VTABLE{ VTABLE::SitWaitMenu };
static constexpr auto MENU_NAME{ "SitWaitMenu"sv };
virtual ~SitWaitMenu(); // 00
// override (GameMenuBase)
virtual void Call(const Params&) override; // 01
virtual void MapCodeObjectFunctions() override; // 02
virtual UI_MESSAGE_RESULTS ProcessMessage(UIMessage& a_message) override; // 03
virtual void OnMenuStackChanged(const BSFixedString& a_topMenuName, bool a_passesTopMenuTest) override; // 09
static void OnEnterFurniture(ObjectRefHandle a_handle)
{
using func_t = decltype(&SitWaitMenu::OnEnterFurniture);
static REL::Relocation<func_t> func{ ID::SitWaitMenu::OnEnterFurniture };
return func(a_handle);
}
static void OnExitFurniture()
{
using func_t = decltype(&SitWaitMenu::OnExitFurniture);
static REL::Relocation<func_t> func{ ID::SitWaitMenu::OnExitFurniture };
return func();
}
// members
BSTArray<BSFixedString> overridingMenus; // E0
};
static_assert(sizeof(SitWaitMenu) == 0xF8);
}