15 lines
240 B
C++
15 lines
240 B
C++
#pragma once
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#include "RE/B/BSPointerHandle.h"
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#include "RE/B/BSTEvent.h"
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namespace RE
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{
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class PlayerAutoAimActorEvent :
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public BSTValueEvent<ActorHandle> // 0
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{
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public:
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};
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static_assert(sizeof(PlayerAutoAimActorEvent) == 0x8);
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}
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