Files
Commonwealth-Online-Public/plugin
andrewandCursor 2449525175 fix: eliminate frequent SetPosition calls that break AI
BREAKTHROUGH INSIGHT:
The user reported: AI goes aggressive then immediately returns to neutral.
This matches the symptom of SetPosition() breaking the character controller.

ROOT CAUSE:
- We were calling SetPosition() every 500ms
- SetPosition() bypasses character controller → kills all movement
- Between SetPosition calls, Move() had to re-establish control
- This constant switching BREAKS the AI's ability to function

THE FIX:
- ONLY use SetPosition() for emergencies (drift > 300 units OR > 2 seconds)
- Always use Move() with small, bounded deltas (max 50 units/frame)
- This lets the character controller and AI run continuously
- AI can now maintain state and play animations properly

CRITICAL CHANGES:
1. Emergency thresholds: 300 unit drift OR 2 second timeout (not 200/500ms)
2. Normal movement: Use Move() with small incremental deltas
3. Never SetPosition during normal gameplay
4. SetPosition only as emergency correction

EXPECTED RESULT:
- ✅ Smooth continuous movement (no more jerky jumps)
- ✅ AI stays active (can get aggro and respond naturally)
- ✅ Proper animations (velocity continuous, not reset every 500ms)
- ✅ Network sync maintained (emergency corrections prevent drift)

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-03 14:59:08 +12:00
..
2026-05-30 18:13:54 +12:00

Fallout4Together Plugin

This is the native Fallout4Together plugin using CommonLibF4.

Requirements

  • XMake [3.0.0+]
  • C++23 Compiler (MSVC or Clang-CL)

Getting Started

git clone --recurse-submodules https://github.com/libxse/Fallout4Together
cd Fallout4Together

Build

To build the project, run the following command:

xmake build

Note: This will generate a build/windows/ directory in the project's root directory with the build output.

Build Output (Optional)

If you want to redirect the build output, set one of the following environment variables:

  • Path to a Mod Manager mods folder: XSE_FO4_MODS_PATH

    or

  • Path to a Fallout 4 install folder: XSE_FO4_GAME_PATH

Project Generation (Optional)

If you use Visual Studio, run the following command:

xmake project -k vsxmake

Note: This will generate a vsxmakeXXXX/ directory in the project's root directory using the latest version of Visual Studio installed on the system.

Alternatively, if you do not use Visual Studio, you can generate a compile_commands.json file for use with a laguage server like clangd in any code editor that supports it, like vscode:

xmake project -k compile_commands

Note: You must have a language server extension installed to make use of this file. I recommend clangd. Do not have more than one installed at a time as they will conflict with each other. I also recommend installing the xmake extension if available to make building the project easier.

Upgrading Packages (Optional)

If you want to upgrade the project's dependencies, run the following commands:

xmake repo --update
xmake require --upgrade

Documentation

Please refer to the Wiki for more advanced topics.