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Commonwealth-Online-Public/docs/creation-kit-notes.md
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andrew 8dfec0a4b3 Rename project to Commonwealth Online
Replace occurrences of "Fallout 4 Together" with "Commonwealth Online" across docs and testing guidance. Add Interface assets and tooling: MainMenu/Pipboy SWFs, translation/fonts, exported scripts (Interface/exported/scripts/MainMenu.as) and a PATCH_MainMenu_Multiplayer.md describing how to add a Multiplayer menu entry that calls root.f4se.plugins.commonwealthOnline.openManager(). Also add build/run batch scripts and apply assorted updates to README, plugin, server and protocol documentation/source to align with the rename and UI changes.
2026-06-07 16:22:50 +12:00

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Creation Kit Notes

The Creation Kit side of Commonwealth Online should provide controlled test content for multiplayer development.

First Creation Kit Goals

  • Create a small test cell
  • Add player start markers
  • Add remote player placeholder markers
  • Add simple lighting
  • Avoid quests, doors, hostile NPCs, and complex world state

Suggested Test Cell

F4TTestCell01

Suggested Test Plugin

Fallout4Together_Test.esp

Test Cell Requirements

The first test cell should include:

  • Flat ground
  • Clear lighting
  • No enemies
  • No quest dependencies
  • No doors to other cells
  • A few visual markers to judge movement
  • Enough space for movement syncing tests

Papyrus Scripts

Papyrus may eventually be useful for helper systems, but networking should not be handled in Papyrus.

Possible Papyrus uses:

  • Debug startup quest
  • Spawning helper actors
  • Showing messages
  • Triggering test events