467 B
467 B
Multiplayer Sync Notes
This file is for notes on synchronizing multiplayer state.
Initial Sync Targets
- Position
- Rotation
- Cell ID
- Worldspace ID
- Basic animation state
- Disconnect cleanup
Later Sync Targets
- Weapon state
- Health
- Basic combat events
- Cell transitions
- Limited world interactions
Known Hard Problems
- Quest state
- Settlement state
- Dialogue state
- Save files
- Physics objects
- NPC ownership
- Time dilation
- VATS