Files
Commonwealth-Online-Public/plugin/lib/commonlibf4/include/RE/B/BSShaderUtil.h
T
2026-05-30 18:33:24 +12:00

18 lines
381 B
C++

#pragma once
namespace RE
{
class NiAvObject;
class NiSwitchNode;
namespace BSShaderUtil
{
inline void SetMaterialAlpha(NiAvObject* a_object, float a_alpha, bool a_onlyFade)
{
using func_t = decltype(&BSShaderUtil::SetMaterialAlpha);
static REL::Relocation<func_t> func{ ID::BSShaderUtil::SetMaterialAlpha };
return func(a_object, a_alpha, a_onlyFade);
}
}
}