29 lines
1.3 KiB
C++
29 lines
1.3 KiB
C++
#pragma once
|
|
|
|
#include "RE/B/BSFixedString.h"
|
|
#include "RE/B/BSShaderProperty.h"
|
|
#include "RE/N/NiObject.h"
|
|
#include "RE/N/NiPointer.h"
|
|
|
|
namespace RE
|
|
{
|
|
class NiTexture;
|
|
|
|
class __declspec(novtable) BSTextureSet :
|
|
public NiObject // 00
|
|
{
|
|
public:
|
|
static constexpr auto RTTI{ RTTI::BSTextureSet };
|
|
static constexpr auto VTABLE{ VTABLE::BSTextureSet };
|
|
static constexpr auto Ni_RTTI{ Ni_RTTI::BSTextureSet };
|
|
|
|
// add
|
|
virtual const BSFixedString* GetTextureFilenameFS(BSShaderProperty::TextureTypeEnum a_type) = 0; // 28
|
|
virtual const char* GetTextureFilename(BSShaderProperty::TextureTypeEnum a_type) = 0; // 29
|
|
virtual void GetTexture(const void* a_prefetchedHandle, BSShaderProperty::TextureTypeEnum a_type, NiPointer<NiTexture>* a_texture, bool a_srgb); // 2A
|
|
virtual void GetTexture(BSShaderProperty::TextureTypeEnum a_type, NiPointer<NiTexture>* a_texture, bool a_srgb) = 0; // 2B
|
|
virtual void SetTextureFilename(BSShaderProperty::TextureTypeEnum a_type, const char* a_filename) = 0; // 2C
|
|
};
|
|
static_assert(sizeof(BSTextureSet) == 0x10);
|
|
}
|