Files
2026-05-30 18:33:24 +12:00

19 lines
391 B
C++

#pragma once
#include "RE/B/BSTEvent.h"
namespace RE
{
class TESLoadGameEvent
{
public:
[[nodiscard]] static BSTEventSource<TESLoadGameEvent>* GetEventSource()
{
using func_t = decltype(&TESLoadGameEvent::GetEventSource);
static REL::Relocation<func_t> func{ ID::TESLoadGameEvent::GetEventSource };
return func();
}
};
static_assert(sizeof(TESLoadGameEvent) == 0x1);
}