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2026-05-30 18:33:24 +12:00

34 lines
1.0 KiB
C++

#pragma once
#include "RE/N/NiMatrix3.h"
#include "RE/N/NiPoint3.h"
#include "RE/N/NiPointer.h"
#include "RE/P/Projectile.h"
namespace RE
{
enum class ImpactResult;
class bhkNPCollisionObject;
class __declspec(novtable) MissileProjectile :
public Projectile // 000
{
public:
static constexpr auto RTTI{ RTTI::MissileProjectile };
static constexpr auto VTABLE{ VTABLE::MissileProjectile };
static constexpr auto FORM_ID{ ENUM_FORM_ID::kPMIS };
// add
virtual bool ShouldReorient() const; // EA
// members
NiMatrix3 dismemberedLimbRotation; // 270
NiPoint3 dismemberedLimbOffset; // 2A0
NiPointer<bhkNPCollisionObject> modelCollision; // 2B0
REX::TEnumSet<ImpactResult, std::int32_t> impactResult; // 2B8
bool waitingToInitialize3D; // 2BC
bool deferProcessImpale; // 2BD
};
static_assert(sizeof(MissileProjectile) == 0x2C0);
}