Files
2026-05-30 18:33:24 +12:00

34 lines
921 B
C++

#pragma once
#include "RE/B/BSTempEffect.h"
#include "RE/N/NiPointer.h"
namespace RE
{
class NiAVObject;
class __declspec(novtable) BSTempEffectWeaponBlood :
public BSTempEffect // 00
{
public:
static constexpr auto RTTI{ RTTI::BSTempEffectWeaponBlood };
static constexpr auto VTABLE{ VTABLE::BSTempEffectWeaponBlood };
static constexpr auto Ni_RTTI{ Ni_RTTI::BSTempEffect };
static constexpr auto TYPE{ TEMP_EFFECT_TYPE::kWeaponBlood };
~BSTempEffectWeaponBlood() override;
static void ClearEffectForWeapon(NiAVObject* a_weapon3D)
{
using func_t = decltype(&BSTempEffectWeaponBlood::ClearEffectForWeapon);
REL::Relocation<func_t> func{ ID::BSTempEffectWeaponBlood::ClearEffectForWeapon };
return func(a_weapon3D);
}
// members
NiPointer<NiAVObject> weapon; // 30
float fBloodAmount; // 38
};
static_assert(sizeof(BSTempEffectWeaponBlood) == 0x40);
}