Files
2026-05-30 18:33:24 +12:00

28 lines
426 B
C++

#pragma once
namespace RE
{
class ActionPoints
{
public:
enum class Action
{
kUnarmed = 0x0,
kOneHandMelee = 0x1,
kTwoHandMelee = 0x2,
kMagic = 0x3,
kRanged = 0x4,
kReload = 0x5,
kSwitchWeapon = 0x6,
kToggleWeaponDrawn = 0x7,
kHeal = 0x8,
kPlayerVATSDeath = 0x9,
kPlayerDialogue = 0xA,
kSightedEnter = 0xB,
kTotal = 0xC
};
};
static_assert(std::is_empty_v<ActionPoints>);
}