// gpu-config.js - Comprehensive GPU configuration manager const { app } = require('electron'); class GPUConfig { constructor() { this.isGPUSupported = false; this.fallbackApplied = false; this.isSteamOS = false; this.isLinux = process.platform === 'linux'; } // Detect if running on SteamOS/Steam Deck detectSteamOS() { if (!this.isLinux) return false; try { const fs = require('fs'); // Check for SteamOS identifiers if (fs.existsSync('/etc/steamos-release')) return true; if (fs.existsSync('/usr/share/steamos/steamos.conf')) return true; // Check os-release for SteamOS if (fs.existsSync('/etc/os-release')) { const osRelease = fs.readFileSync('/etc/os-release', 'utf8'); if (osRelease.includes('SteamOS') || osRelease.includes('steamos')) return true; } // Check if running under Gamescope (Steam Deck's compositor) if (process.env.GAMESCOPE_WAYLAND_DISPLAY || process.env.SteamDeck) return true; // Check for Steam runtime environment if (process.env.STEAM_RUNTIME || process.env.SteamAppId) return true; } catch (err) { console.log('SteamOS detection error:', err.message); } return false; } // Apply GPU configuration based on system capabilities configure() { console.log('[GPUConfig] Additional GPU configuration...'); // Try to detect if we're on a system that supports GPU acceleration const platform = process.platform; const arch = process.arch; this.isSteamOS = this.detectSteamOS(); console.log(`[GPUConfig] Platform: ${platform}, Architecture: ${arch}, SteamOS: ${this.isSteamOS}`); // NOTE: Primary Linux/SteamOS GPU flags are now applied in main.js // immediately after loading Electron, before app.ready // This configure() method now only applies additional non-critical settings // Start with conservative settings that usually work this.applyConservativeSettings(); // Try to enable GPU features progressively (skip on SteamOS - already handled) if (!this.isSteamOS) { this.tryEnableGPU(); } } // Linux-specific settings for proper rendering // NOTE: Critical flags are now in main.js - this is for additional settings only applyLinuxSettings() { // Most Linux settings are now applied earlier in main.js // This method is kept for any additional non-critical settings console.log('[GPUConfig] Additional Linux settings (if any)...'); } applyConservativeSettings() { // Essential switches that usually don't cause issues // Note: no-sandbox and disable-gpu-sandbox are already set in main.js for Linux if (process.platform !== 'linux') { app.commandLine.appendSwitch('no-sandbox'); app.commandLine.appendSwitch('disable-gpu-sandbox'); } app.commandLine.appendSwitch('disable-dev-shm-usage'); // Performance improvements that don't rely on GPU app.commandLine.appendSwitch('disable-background-timer-throttling'); app.commandLine.appendSwitch('disable-renderer-backgrounding'); app.commandLine.appendSwitch('disable-backgrounding-occluded-windows'); app.commandLine.appendSwitch('enable-quic'); app.commandLine.appendSwitch('max_old_space_size', '4096'); } tryEnableGPU() { try { // Skip aggressive GPU features on SteamOS - they conflict with Gamescope if (this.isSteamOS) { console.log('[GPUConfig] SteamOS detected - skipping aggressive GPU acceleration'); return; } // GPU acceleration switches app.commandLine.appendSwitch('ignore-gpu-blacklist'); app.commandLine.appendSwitch('ignore-gpu-blocklist'); app.commandLine.appendSwitch('enable-gpu-rasterization'); app.commandLine.appendSwitch('enable-zero-copy'); // Video acceleration (usually safer than full GPU) app.commandLine.appendSwitch('enable-accelerated-video-decode'); app.commandLine.appendSwitch('enable-accelerated-mjpeg-decode'); // Conservative feature enabling - skip on Linux to avoid conflicts if (!this.isLinux) { app.commandLine.appendSwitch('enable-features', 'VaapiVideoDecoder'); } console.log('GPU acceleration switches applied'); } catch (err) { console.error('Error applying GPU switches:', err); this.applyFallback(); } } applyFallback() { console.log('Applying GPU fallback configuration...'); // Force software rendering if GPU fails app.commandLine.appendSwitch('disable-gpu'); app.commandLine.appendSwitch('disable-gpu-compositing'); app.commandLine.appendSwitch('disable-software-rasterizer'); this.fallbackApplied = true; this.isGPUSupported = false; } // Check if GPU is working after app starts async checkGPUStatus() { try { const gpuInfo = app.getGPUFeatureStatus(); // Check if any critical GPU features are enabled const enabledFeatures = Object.entries(gpuInfo) .filter(([key, value]) => !value.includes('disabled')) .map(([key]) => key); this.isGPUSupported = enabledFeatures.length > 2; // At least some features working console.log('GPU Status Check:'); console.log('- Enabled features:', enabledFeatures); console.log('- GPU supported:', this.isGPUSupported); return { isSupported: this.isGPUSupported, enabledFeatures, fullStatus: gpuInfo }; } catch (err) { console.error('GPU status check failed:', err); return { isSupported: false, error: err.message }; } } getRecommendations() { const recommendations = []; if (!this.isGPUSupported) { recommendations.push('GPU acceleration is not available on this system'); recommendations.push('The browser will use software rendering (slower but stable)'); recommendations.push('Consider updating your graphics drivers'); recommendations.push('Check if your system supports hardware acceleration'); } else { recommendations.push('GPU acceleration is working'); recommendations.push('Browser should have good performance'); } if (this.fallbackApplied) { recommendations.push('Fallback mode is active due to GPU issues'); recommendations.push('Performance may be reduced but stability improved'); } return recommendations; } } module.exports = GPUConfig;