Introduces a new `core/windows` module (`Nebula.Windows`) with `WindowService`, window/workspace models, and a Sway IPC backend for live window tracking and control (focus, close, move/resize, snap, maximize/restore, minimize, workspace switch). The desktop shell now links this module, uses compositor focus for top-bar active app text, and adds an Open Windows section in the launcher with focus/close actions. Also updates application metadata handling to parse `StartupWMClass` and map window `app_id`/class to friendly names and icons, and revises Sway config/docs for the new floating-first Desktop 0.2 behavior with temporary compositor-provided decorations.
72 lines
1.8 KiB
C++
72 lines
1.8 KiB
C++
#pragma once
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#include <QByteArray>
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#include <QJsonDocument>
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#include <QLocalSocket>
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#include <QObject>
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#include <QStringList>
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#include <QVector>
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class SwayIpcClient : public QObject
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{
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Q_OBJECT
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public:
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enum MessageType : quint32 {
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RunCommand = 0,
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GetWorkspaces = 1,
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Subscribe = 2,
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GetOutputs = 3,
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GetTree = 4,
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GetMarks = 5,
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GetVersion = 7
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};
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enum EventType : quint32 {
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WorkspaceEvent = 0x80000000u,
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OutputEvent = 0x80000001u,
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WindowEvent = 0x80000003u,
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BindingEvent = 0x80000005u,
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ShutdownEvent = 0x80000006u
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};
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explicit SwayIpcClient(QObject *parent = nullptr);
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~SwayIpcClient() override;
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bool connectToSway();
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void disconnectFromSway();
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bool isConnected() const;
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QJsonDocument request(quint32 type, const QByteArray &payload = {});
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bool subscribe(const QStringList &events);
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static QString socketPath();
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signals:
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void connectedChanged();
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void disconnected();
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void eventReceived(quint32 type, const QJsonDocument &payload);
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private:
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struct Message {
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quint32 type = 0;
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QByteArray payload;
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};
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bool writeMessage(QLocalSocket *socket, quint32 type, const QByteArray &payload);
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bool readMessage(QLocalSocket *socket, Message *message, int timeoutMs);
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void appendIncoming(QLocalSocket *socket, QByteArray *buffer);
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bool takeMessage(QByteArray *buffer, Message *message);
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void processEventSocket();
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void flushPendingEvents();
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void handleCommandDisconnected();
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void handleEventDisconnected();
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QLocalSocket *m_command = nullptr;
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QLocalSocket *m_event = nullptr;
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QByteArray m_eventBuffer;
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QVector<Message> m_pendingEvents;
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int m_inRequest = 0;
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bool m_connected = false;
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};
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