Files
Nebula-OS/core/windows/WindowBackend.hpp
T
andrew 2f59d3c115 Add Nebula.Windows with Sway IPC backend
Introduces a new `core/windows` module (`Nebula.Windows`) with `WindowService`, window/workspace models, and a Sway IPC backend for live window tracking and control (focus, close, move/resize, snap, maximize/restore, minimize, workspace switch). The desktop shell now links this module, uses compositor focus for top-bar active app text, and adds an Open Windows section in the launcher with focus/close actions.

Also updates application metadata handling to parse `StartupWMClass` and map window `app_id`/class to friendly names and icons, and revises Sway config/docs for the new floating-first Desktop 0.2 behavior with temporary compositor-provided decorations.
2026-08-26 18:20:56 +12:00

48 lines
1.3 KiB
C++

#pragma once
#include "WindowTypes.hpp"
#include <QObject>
#include <QVector>
class WindowBackend : public QObject
{
Q_OBJECT
public:
enum SnapEdge {
SnapLeft = 0,
SnapRight,
SnapMaximize
};
explicit WindowBackend(QObject *parent = nullptr)
: QObject(parent)
{
}
~WindowBackend() override = default;
virtual bool isConnected() const = 0;
virtual QVector<WindowInfo> windows() const = 0;
virtual QVector<WorkspaceInfo> workspaces() const = 0;
virtual qint64 focusedWindowId() const = 0;
virtual bool focusWindow(qint64 windowId) = 0;
virtual bool closeWindow(qint64 windowId) = 0;
virtual bool maximizeWindow(qint64 windowId) = 0;
virtual bool restoreWindow(qint64 windowId) = 0;
virtual bool minimizeWindow(qint64 windowId) = 0;
virtual bool setWindowFloating(qint64 windowId, bool floating) = 0;
virtual bool moveWindow(qint64 windowId, int x, int y) = 0;
virtual bool resizeWindow(qint64 windowId, int width, int height) = 0;
virtual bool snapWindow(qint64 windowId, SnapEdge edge) = 0;
virtual bool switchWorkspace(const QString &workspaceId) = 0;
signals:
void connectedChanged();
void windowsChanged();
void workspacesChanged();
void focusChanged();
};