Files
andrew 2f59d3c115 Add Nebula.Windows with Sway IPC backend
Introduces a new `core/windows` module (`Nebula.Windows`) with `WindowService`, window/workspace models, and a Sway IPC backend for live window tracking and control (focus, close, move/resize, snap, maximize/restore, minimize, workspace switch). The desktop shell now links this module, uses compositor focus for top-bar active app text, and adds an Open Windows section in the launcher with focus/close actions.

Also updates application metadata handling to parse `StartupWMClass` and map window `app_id`/class to friendly names and icons, and revises Sway config/docs for the new floating-first Desktop 0.2 behavior with temporary compositor-provided decorations.
2026-08-26 18:20:56 +12:00

72 lines
1.8 KiB
C++

#pragma once
#include <QByteArray>
#include <QJsonDocument>
#include <QLocalSocket>
#include <QObject>
#include <QStringList>
#include <QVector>
class SwayIpcClient : public QObject
{
Q_OBJECT
public:
enum MessageType : quint32 {
RunCommand = 0,
GetWorkspaces = 1,
Subscribe = 2,
GetOutputs = 3,
GetTree = 4,
GetMarks = 5,
GetVersion = 7
};
enum EventType : quint32 {
WorkspaceEvent = 0x80000000u,
OutputEvent = 0x80000001u,
WindowEvent = 0x80000003u,
BindingEvent = 0x80000005u,
ShutdownEvent = 0x80000006u
};
explicit SwayIpcClient(QObject *parent = nullptr);
~SwayIpcClient() override;
bool connectToSway();
void disconnectFromSway();
bool isConnected() const;
QJsonDocument request(quint32 type, const QByteArray &payload = {});
bool subscribe(const QStringList &events);
static QString socketPath();
signals:
void connectedChanged();
void disconnected();
void eventReceived(quint32 type, const QJsonDocument &payload);
private:
struct Message {
quint32 type = 0;
QByteArray payload;
};
bool writeMessage(QLocalSocket *socket, quint32 type, const QByteArray &payload);
bool readMessage(QLocalSocket *socket, Message *message, int timeoutMs);
void appendIncoming(QLocalSocket *socket, QByteArray *buffer);
bool takeMessage(QByteArray *buffer, Message *message);
void processEventSocket();
void flushPendingEvents();
void handleCommandDisconnected();
void handleEventDisconnected();
QLocalSocket *m_command = nullptr;
QLocalSocket *m_event = nullptr;
QByteArray m_eventBuffer;
QVector<Message> m_pendingEvents;
int m_inRequest = 0;
bool m_connected = false;
};