Add SDL3-based controller input service

Integrate SDL3 controller support and wire it into the InputRouter.

- Add ControllerInputService (src/ControllerInputService.{h,cpp}) to discover, poll and translate SDL3 gamepad events into InputRouter actions, with axis repeat handling and debouncing.
- Update CMakeLists to find or fetch SDL3, add the new source files to the target, link the SDL3 target, and copy runtime DLLs on Windows.
- Add triggerAction(Action) to InputRouter and use it from existing keyboard handling to centralize action dispatch.
- Instantiate ControllerInputService in main so controllers feed the InputRouter.
- Update QML views (ShellWindow, HomeView, LibraryView, SettingsView) to use numeric action IDs and add small UI/status text and navigation tweaks for controller-driven flows.

These changes enable gamepad/controller input for Bigscreen via SDL3 and adapt UI code to handle the mapped actions.
This commit is contained in:
2026-05-23 21:47:15 +12:00
parent f8632e40e7
commit 61c448eb00
10 changed files with 444 additions and 21 deletions
+5 -5
View File
@@ -70,7 +70,7 @@ ApplicationWindow {
window.handlePowerInput(action)
return
}
if (action === InputRouter.Menu) {
if (action === 7) {
window.powerOverlayVisible = true
return
}
@@ -120,16 +120,16 @@ ApplicationWindow {
function handlePowerInput(action) {
switch (action) {
case InputRouter.Up:
case 1:
powerOverlay.moveFocus(-1)
break
case InputRouter.Down:
case 2:
powerOverlay.moveFocus(1)
break
case InputRouter.Accept:
case 5:
powerOverlay.activateFocused()
break
case InputRouter.Back:
case 6:
window.powerOverlayVisible = false
break
default: