Add Nebula.Windows with Sway IPC backend
Introduces a new `core/windows` module (`Nebula.Windows`) with `WindowService`, window/workspace models, and a Sway IPC backend for live window tracking and control (focus, close, move/resize, snap, maximize/restore, minimize, workspace switch). The desktop shell now links this module, uses compositor focus for top-bar active app text, and adds an Open Windows section in the launcher with focus/close actions. Also updates application metadata handling to parse `StartupWMClass` and map window `app_id`/class to friendly names and icons, and revises Sway config/docs for the new floating-first Desktop 0.2 behavior with temporary compositor-provided decorations.
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#include "WorkspaceModel.hpp"
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#include <utility>
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WorkspaceModel::WorkspaceModel(QObject *parent)
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: QAbstractListModel(parent)
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{
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}
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int WorkspaceModel::rowCount(const QModelIndex &parent) const
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{
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if (parent.isValid())
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return 0;
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return m_workspaces.size();
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}
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int WorkspaceModel::count() const
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{
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return m_workspaces.size();
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}
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QVariant WorkspaceModel::data(const QModelIndex &index, int role) const
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{
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if (!index.isValid() || index.row() < 0 || index.row() >= m_workspaces.size())
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return {};
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const WorkspaceInfo &workspace = m_workspaces.at(index.row());
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switch (role) {
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case WorkspaceIdRole:
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return workspace.id;
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case NameRole:
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case Qt::DisplayRole:
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return workspace.name;
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case NumberRole:
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return workspace.number;
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case FocusedRole:
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return workspace.focused;
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case VisibleRole:
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return workspace.visible;
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case OutputRole:
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return workspace.output;
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case WindowCountRole:
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return workspace.windowCount;
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default:
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return {};
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}
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}
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QHash<int, QByteArray> WorkspaceModel::roleNames() const
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{
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return {
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{WorkspaceIdRole, QByteArrayLiteral("workspaceId")},
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{NameRole, QByteArrayLiteral("name")},
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{NumberRole, QByteArrayLiteral("number")},
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{FocusedRole, QByteArrayLiteral("focused")},
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{VisibleRole, QByteArrayLiteral("visible")},
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{OutputRole, QByteArrayLiteral("output")},
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{WindowCountRole, QByteArrayLiteral("windowCount")},
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};
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}
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void WorkspaceModel::setWorkspaces(QVector<WorkspaceInfo> workspaces)
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{
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beginResetModel();
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m_workspaces = std::move(workspaces);
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endResetModel();
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emit countChanged();
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}
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const WorkspaceInfo *WorkspaceModel::workspaceAt(int row) const
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{
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if (row < 0 || row >= m_workspaces.size())
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return nullptr;
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return &m_workspaces.at(row);
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}
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const WorkspaceInfo *WorkspaceModel::focusedWorkspace() const
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{
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for (const WorkspaceInfo &workspace : m_workspaces) {
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if (workspace.focused)
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return &workspace;
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}
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return nullptr;
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}
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