Add Nebula.Windows with Sway IPC backend

Introduces a new `core/windows` module (`Nebula.Windows`) with `WindowService`, window/workspace models, and a Sway IPC backend for live window tracking and control (focus, close, move/resize, snap, maximize/restore, minimize, workspace switch). The desktop shell now links this module, uses compositor focus for top-bar active app text, and adds an Open Windows section in the launcher with focus/close actions.

Also updates application metadata handling to parse `StartupWMClass` and map window `app_id`/class to friendly names and icons, and revises Sway config/docs for the new floating-first Desktop 0.2 behavior with temporary compositor-provided decorations.
This commit is contained in:
2026-08-26 18:20:56 +12:00
parent 8c07c10050
commit 2f59d3c115
29 changed files with 2177 additions and 35 deletions
+35
View File
@@ -7,13 +7,21 @@
#include <QFileInfo>
#include <QSet>
#include <QVector>
#include <QtGlobal>
#include <utility>
namespace {
ApplicationService *s_instance = nullptr;
}
ApplicationService::ApplicationService(QObject *parent)
: QObject(parent)
, m_model(new ApplicationModel(this))
, m_filtered(new ApplicationFilterModel(this))
{
if (!s_instance)
s_instance = this;
m_filtered->setSourceModel(m_model);
m_filtered->setSortRole(ApplicationModel::NameRole);
m_filtered->sort(0, Qt::AscendingOrder);
@@ -24,6 +32,17 @@ ApplicationService::ApplicationService(QObject *parent)
refresh();
}
ApplicationService::~ApplicationService()
{
if (s_instance == this)
s_instance = nullptr;
}
ApplicationService *ApplicationService::instance()
{
return s_instance;
}
ApplicationService *ApplicationService::create(QQmlEngine *engine, QJSEngine *)
{
auto *service = new ApplicationService(engine);
@@ -66,6 +85,22 @@ bool ApplicationService::launch(const QString &desktopId) const
return entry->launch();
}
QString ApplicationService::displayNameForWindow(const QString &appId, const QString &windowClass) const
{
const DesktopEntry *entry = m_model->entryMatchingWindow(appId, windowClass);
if (entry && !entry->name.isEmpty())
return entry->name;
return {};
}
QString ApplicationService::iconNameForWindow(const QString &appId, const QString &windowClass) const
{
const DesktopEntry *entry = m_model->entryMatchingWindow(appId, windowClass);
if (entry)
return entry->icon;
return {};
}
void ApplicationService::refresh()
{
QVector<DesktopEntry> entries;