Add Tauri app skeleton and project files

Initialize the Nebula OS Tauri project: add frontend (src/) with HTML, JS, CSS and SVG assets, plus a sample greet UI. Add src-tauri Rust backend (Cargo.toml, build.rs, main/lib) with a greeting command, tauri.conf.json, capability schema and platform icons. Add package.json (dev dependency on @tauri-apps/cli), .gitignore files and VSCode recommended extensions. Expand README with project vision, architecture and phase roadmap to document the Windows-first development plan.
This commit is contained in:
2026-02-15 19:12:56 +13:00
parent b7f31c801a
commit 0102d06bba
32 changed files with 645 additions and 1 deletions
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# Logs
logs
*.log
npm-debug.log*
yarn-debug.log*
yarn-error.log*
pnpm-debug.log*
lerna-debug.log*
node_modules
dist
dist-ssr
*.local
# Editor directories and files
.vscode/*
!.vscode/extensions.json
.idea
.DS_Store
*.suo
*.ntvs*
*.njsproj
*.sln
*.sw?
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{
"recommendations": ["tauri-apps.tauri-vscode", "rust-lang.rust-analyzer"]
}
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# Nebula-OS # Nebula OS v0 Windows-first Development Plan
## Vision
Nebula OS is a **controller-first, open source operating system experience** built on Linux.
It has two equally important jobs:
1. **A custom controller-first way to navigate the OS** (like a console shell)
2. **An open source library and launcher layer** for games and apps
Nebula OS is not a skin that launches Steam.
It is an independent UI layer that:
* Acts as the primary **controller-first shell** for the OS
* Provides a unified Home experience for **games, apps, and media**
* Ships with core Nebula apps such as **Nebula Browser**
* Exposes **system settings** through controller-friendly panels
* Manages game libraries directly (Steam, GOG, Epic, and others)
Nebula OS v0 focuses on building the foundation for this console-grade OS shell.
---
# Core Principles
1. Controller-first, not controller-compatible
2. Replace proprietary frontends with an open interface
3. Separate system layer from UI layer
4. Build modular infrastructure for long-term independence
5. Develop iteratively, but architect for autonomy
---
# What Nebula OS v0 Actually Is
Nebula OS v0 consists of:
* Base OS: Ubuntu LTS (or Ubuntu-based)
* Desktop Environment: KDE Plasma (recommended)
* Display Manager: SDDM
* Two login sessions:
* Nebula Desktop
* Nebula Game UI
* Nebula Shell (Tauri + HTML/CSS/JS)
* Nebula Library (core application responsible for:
* Game discovery
* Installation
* Updates
* Launching
* Compatibility management)
Unlike SteamOS, Nebula OS does not rely on launching Steam Big Picture.
Nebula Library is the primary game management layer.
---
# High-Level Architecture
## Desktop Mode
A standard KDE session for:
* Productivity workflows
* File browsing and system tools
* Development and troubleshooting
* Advanced configuration
Desktop Mode remains a normal Linux desktop.
## Game UI Mode
A dedicated login session that launches **Nebula Shell** fullscreen.
Game UI Mode contains:
* Lock screen with controller PIN entry
* Nebula Home dashboard
* Nebula Browser
* Nebula Library
* Controller-friendly Settings
* Power and session controls
Game UI Mode is the **console experience** for the entire OS.
## System Integration Layer (behind the UI)
Nebula OS needs a clean boundary between UI and system operations.
Recommended approach:
* A small privileged backend service (later) that exposes safe operations:
* Wi-Fi and networking
* Audio and output device selection
* Display resolution and scaling
* Bluetooth pairing
* Storage overview
* Power controls
* The UI talks to that layer through a stable API
v0 scope can start with non-privileged read-only data and a few safe commands.
---
# Technology Stack
## UI Layer
* Tauri
* HTML
* CSS
* JavaScript
Why Tauri:
* Lightweight
* Native system integration via Rust backend
* Cross-platform development
* Efficient resource usage
## Controller Input
* Web Gamepad API
* Custom focus/navigation system
Controller mappings:
* D-pad / left stick: navigation
* A: activate
* B: back
* Start: menu
* Shoulder buttons: future navigation layers
Keyboard mirrors controller during development.
---
# Nebula Shell The OS UI Layer
Nebula Shell is the **controller-first OS shell**.
It is the primary interface in Game UI Mode and should feel like a console dashboard, not a desktop.
Nebula Shell responsibilities:
* Home dashboard (games, apps, recent activity)
* App launcher for Nebula apps (Nebula Browser, Nebula Library, Settings)
* System navigation (network, audio, display, storage, accounts)
* Power menu and session switching (Game UI ↔ Desktop)
* Notifications and downloads (later)
* Controller-first focus navigation everywhere
Nebula Shell is built with Tauri + HTML/CSS/JS.
---
# Nebula Library The Game and App Management Layer
Nebula Library is the **content manager** inside Nebula OS.
It is not a bridge to proprietary UIs.
It should eventually handle:
* Steam installs via SteamCMD and/or open APIs
* GOG installs via open or community tooling
* Epic installs via open tooling (for example Legendary)
* Proton/Wine configuration and per-title settings
* Game launch parameters and runtime selection
* Updates, integrity checks, and metadata
Initial v0 scope:
* Library UI skeleton and data model
* Local entries (manual add)
* Launch local executables
* Foundation for compatibility and store backends
Long-term direction:
Nebula Library becomes a unified open source platform for managing games and apps.
---
# Development Strategy
Nebula OS is developed in two environments:
## Windows (Primary UI Development)
Used for:
* Building Nebula Shell UI
* Implementing controller navigation
* Designing lock screen
* Designing Library UI
* Building system state architecture
UI and logic are platform-agnostic.
## Linux VM (Integration & Replacement Layer)
Used for:
* Building Linux binaries
* Session integration
* SteamCMD integration testing
* Proton/Wine configuration
* System-level testing
Rule:
Develop UI on Windows.
Build and test Linux features inside the VM.
---
# Phase Roadmap
## Phase 1 Nebula Shell (Controller Console Layer)
Objective:
Build a polished, console-grade Game UI independent of store integration.
Deliverables:
* Lock screen with PIN keypad
* Home dashboard
* Library screen (mock data)
* Settings screen
* Power menu
* Controller navigation grid system
* Fullscreen window behavior
No external integrations yet.
---
## Phase 2 Session Integration
Objective:
Make Nebula Shell a selectable login session.
Milestones:
* Nebula Game UI appears at login
* Launches fullscreen
* Exiting returns to login
* Controller works reliably
---
## Phase 3 Nebula Library Foundations
Objective:
Begin true replacement behavior.
Milestones:
* Launch local Linux games
* Integrate Proton/Wine execution layer
* Add SteamCMD support for installing Steam titles
* Track installed game metadata
* Unified library view
This is where Nebula begins diverging from SteamOS.
---
## Phase 4 Store Integrations
Objective:
Add real backend integration without proprietary UI.
Potential directions:
* SteamCMD for Steam installs
* Legendary (Epic CLI) integration
* Heroic backend reuse (without UI dependency)
* OpenGOG community tools
Nebula Library becomes the single UI.
---
# Security Strategy
Game UI lock screen:
* Local PIN authentication
* Optional profile system (future)
Linux account authentication remains system-level.
---
# What Nebula OS Is Not
* Not a Steam skin
* Not Big Picture mode
* Not a launcher aggregator
* Not dependent on proprietary UIs
It is an open system layer that manages games directly.
---
# Immediate Action Plan
1. Build Nebula Shell UI on Windows
2. Implement controller navigation framework
3. Build lock screen system
4. Build Library UI skeleton
5. Set up Linux VM
6. Create Nebula Game UI login session
7. Begin local executable launching support
8. Research SteamCMD integration
---
# Success Criteria for v0
Nebula OS v0 is successful when:
* You can log into Nebula Game UI
* The entire UI is controller navigable
* Lock screen works
* You can launch locally managed games
* You can return to Desktop Mode
From there, Nebula Library evolves into a true open source game management platform.
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{
"name": "nebula-os",
"private": true,
"version": "0.1.0",
"type": "module",
"scripts": {
"tauri": "tauri"
},
"devDependencies": {
"@tauri-apps/cli": "^2"
}
}
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# Generated by Cargo
# will have compiled files and executables
/target/
# Generated by Tauri
# will have schema files for capabilities auto-completion
/gen/schemas
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[package]
name = "nebula-os"
version = "0.1.0"
description = "A Tauri App"
authors = ["you"]
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[lib]
# The `_lib` suffix may seem redundant but it is necessary
# to make the lib name unique and wouldn't conflict with the bin name.
# This seems to be only an issue on Windows, see https://github.com/rust-lang/cargo/issues/8519
name = "nebula_os_lib"
crate-type = ["staticlib", "cdylib", "rlib"]
[build-dependencies]
tauri-build = { version = "2", features = [] }
[dependencies]
tauri = { version = "2", features = [] }
tauri-plugin-opener = "2"
serde = { version = "1", features = ["derive"] }
serde_json = "1"
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fn main() {
tauri_build::build()
}
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{
"$schema": "../gen/schemas/desktop-schema.json",
"identifier": "default",
"description": "Capability for the main window",
"windows": ["main"],
"permissions": [
"core:default",
"opener:default"
]
}
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// Learn more about Tauri commands at https://tauri.app/develop/calling-rust/
#[tauri::command]
fn greet(name: &str) -> String {
format!("Hello, {}! You've been greeted from Rust!", name)
}
#[cfg_attr(mobile, tauri::mobile_entry_point)]
pub fn run() {
tauri::Builder::default()
.plugin(tauri_plugin_opener::init())
.invoke_handler(tauri::generate_handler![greet])
.run(tauri::generate_context!())
.expect("error while running tauri application");
}
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// Prevents additional console window on Windows in release, DO NOT REMOVE!!
#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")]
fn main() {
nebula_os_lib::run()
}
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{
"$schema": "https://schema.tauri.app/config/2",
"productName": "nebula-os",
"version": "0.1.0",
"identifier": "com.user.nebula-os",
"build": {
"frontendDist": "../src"
},
"app": {
"withGlobalTauri": true,
"windows": [
{
"title": "nebula-os",
"width": 800,
"height": 600
}
],
"security": {
"csp": null
}
},
"bundle": {
"active": true,
"targets": "all",
"icon": [
"icons/32x32.png",
"icons/128x128.png",
"icons/128x128@2x.png",
"icons/icon.icns",
"icons/icon.ico"
]
}
}
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<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<link rel="stylesheet" href="styles.css" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Tauri App</title>
<script type="module" src="/main.js" defer></script>
</head>
<body>
<main class="container">
<h1>Welcome to Tauri</h1>
<div class="row">
<a href="https://tauri.app" target="_blank">
<img src="/assets/tauri.svg" class="logo tauri" alt="Tauri logo" />
</a>
<a
href="https://developer.mozilla.org/en-US/docs/Web/JavaScript"
target="_blank"
>
<img
src="/assets/javascript.svg"
class="logo vanilla"
alt="JavaScript logo"
/>
</a>
</div>
<p>Click on the Tauri logo to learn more about the framework</p>
<form class="row" id="greet-form">
<input id="greet-input" placeholder="Enter a name..." />
<button type="submit">Greet</button>
</form>
<p id="greet-msg"></p>
</main>
</body>
</html>
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const { invoke } = window.__TAURI__.core;
let greetInputEl;
let greetMsgEl;
async function greet() {
// Learn more about Tauri commands at https://tauri.app/develop/calling-rust/
greetMsgEl.textContent = await invoke("greet", { name: greetInputEl.value });
}
window.addEventListener("DOMContentLoaded", () => {
greetInputEl = document.querySelector("#greet-input");
greetMsgEl = document.querySelector("#greet-msg");
document.querySelector("#greet-form").addEventListener("submit", (e) => {
e.preventDefault();
greet();
});
});
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.logo.vanilla:hover {
filter: drop-shadow(0 0 2em #ffe21c);
}
:root {
font-family: Inter, Avenir, Helvetica, Arial, sans-serif;
font-size: 16px;
line-height: 24px;
font-weight: 400;
color: #0f0f0f;
background-color: #f6f6f6;
font-synthesis: none;
text-rendering: optimizeLegibility;
-webkit-font-smoothing: antialiased;
-moz-osx-font-smoothing: grayscale;
-webkit-text-size-adjust: 100%;
}
.container {
margin: 0;
padding-top: 10vh;
display: flex;
flex-direction: column;
justify-content: center;
text-align: center;
}
.logo {
height: 6em;
padding: 1.5em;
will-change: filter;
transition: 0.75s;
}
.logo.tauri:hover {
filter: drop-shadow(0 0 2em #24c8db);
}
.row {
display: flex;
justify-content: center;
}
a {
font-weight: 500;
color: #646cff;
text-decoration: inherit;
}
a:hover {
color: #535bf2;
}
h1 {
text-align: center;
}
input,
button {
border-radius: 8px;
border: 1px solid transparent;
padding: 0.6em 1.2em;
font-size: 1em;
font-weight: 500;
font-family: inherit;
color: #0f0f0f;
background-color: #ffffff;
transition: border-color 0.25s;
box-shadow: 0 2px 2px rgba(0, 0, 0, 0.2);
}
button {
cursor: pointer;
}
button:hover {
border-color: #396cd8;
}
button:active {
border-color: #396cd8;
background-color: #e8e8e8;
}
input,
button {
outline: none;
}
#greet-input {
margin-right: 5px;
}
@media (prefers-color-scheme: dark) {
:root {
color: #f6f6f6;
background-color: #2f2f2f;
}
a:hover {
color: #24c8db;
}
input,
button {
color: #ffffff;
background-color: #0f0f0f98;
}
button:active {
background-color: #0f0f0f69;
}
}