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Ultralight-SDK/include/Ultralight/Buffer.h
T
Andrew Zambazos c0395a49bd Added SDK
2026-06-11 14:01:22 +12:00

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3.3 KiB
C++

/**************************************************************************************************
* This file is a part of Ultralight. *
* *
* See <https://ultralig.ht> for licensing and more. *
* *
* (C) 2024 Ultralight, Inc. *
**************************************************************************************************/
#pragma once
#include <Ultralight/Defines.h>
#include <Ultralight/RefPtr.h>
namespace ultralight {
///
/// Function signature for a user-defined destruction callback to optionally be called when Buffer
/// is destroyed. Users can use this to deallocate any data associated with the Buffer.
///
/// @param user_data Pointer to user-defined user-data (this will be the same value as what was
/// passed to Buffer::Create, if any)
///
/// @param data Pointer to raw Buffer data.
///
typedef void (*DestroyBufferCallback)(void* user_data, void* data);
///
/// A fixed-size container for raw byte data.
///
/// This class is used to represent raw data buffers in Ultralight. It intelligently manages the
/// lifetime of the data and can optionally call a user-supplied callback to deallocate the data
/// when the Buffer is destroyed.
///
class UExport Buffer : public RefCounted {
public:
///
/// Create a Buffer from existing, user-owned data without any copies. An optional, user-supplied
/// callback will be called to deallocate data upon destruction.
///
/// @param data A pointer to the data.
///
/// @param size Size of the data in bytes.
///
/// @param user_data Optional user data that will be passed to destruction_callback
/// when the returned Buffer is destroyed.
///
/// @param destruction_callback Optional callback that will be called upon destruction. Pass a
/// null pointer if you don't want to be informed of destruction.
///
///
/// @return A ref-counted Buffer object that wraps the existing data.
///
static RefPtr<Buffer> Create(void* data, size_t size, void* user_data,
DestroyBufferCallback destruction_callback);
///
/// Create a Buffer from existing data, a deep copy of data will be made.
///
static RefPtr<Buffer> CreateFromCopy(const void* data, size_t size);
///
/// Get a pointer to the raw byte data.
///
virtual void* data() = 0;
///
/// Get the size in bytes.
///
virtual size_t size() const = 0;
///
/// Get the user data associated with this Buffer, if any.
///
virtual void* user_data() = 0;
///
/// Check whether this Buffer owns its own data (Buffer was created via CreateFromCopy).
/// If this is false, Buffer will call the user-supplied destruction callback to deallocate data
/// when this Buffer instance is destroyed.
///
virtual bool owns_data() const = 0;
protected:
Buffer();
virtual ~Buffer();
Buffer(const Buffer&);
void operator=(const Buffer&);
};
} // namespace ultralight