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Ultralight-SDK/include/Ultralight/platform/Thread.h
T
Andrew Zambazos 553ab6537a Added MacOS SDK
2026-06-11 14:04:52 +12:00

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3.4 KiB
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/**************************************************************************************************
* This file is a part of Ultralight. *
* *
* See <https://ultralig.ht> for licensing and more. *
* *
* (C) 2024 Ultralight, Inc. *
**************************************************************************************************/
#pragma once
#include <Ultralight/Defines.h>
namespace ultralight {
///
/// Unique id of the thread, used for referencing the created thread later.
/// * on Windows this should match the thread identifier returned by either _beginthreadex()
/// or GetCurrentThreadId()
/// * on POSIX this can be whatever unique id you want
///
typedef uint32_t ThreadId;
///
/// Platform-specific handle
/// * on Windows this is HANDLE
/// * on POSIX this is pthread_t
///
typedef uint64_t ThreadHandle;
///
/// Entry point for the thread, this function should be called by the thread once it is active
/// and should be passed entry_point_data as the argument.
///
typedef void (*ThreadEntryPoint)(void*);
///
/// The type of thread, you can choose to optionally handle these for better performance.
///
enum class ThreadType : uint8_t {
Unknown = 0,
JavaScript,
Compiler,
GarbageCollection,
Network,
Graphics,
Audio,
};
///
/// Result of creating a new thread.
///
/// This struct is used to return the id and handle of the created thread.
///
struct UExport CreateThreadResult {
ThreadId id; ///< The unique id of the thread. @see ThreadId
ThreadHandle handle; ///< The platform-specific handle of the thread. @see ThreadHandle
};
///
/// User-defined factory for creating new threads.
///
/// You can implement this interface so that the library will use your own implementation for
/// creating threads (useful for tracking thread creation, setting thread names, etc).
///
/// ## Default Implementation
///
/// When no factory is defined, the library will create threads using the default platform-specific
/// thread creation functions (eg, `_beginthreadex()` on Windows, `pthread_create()` on POSIX).
///
/// ## Setting the Thread Factory
///
/// To provide your own custom ThreadFactory implementation, you should inherit from this class,
/// handle the virtual member functions, and then pass an instance to
/// Platform::set_thread_factory().
///
class UExport ThreadFactory {
public:
virtual ~ThreadFactory() = default;
///
/// Create a new thread.
///
/// @param name The name of the thread (can be nullptr).
/// @param type The type of thread.
/// @param entry_point The entry point for the thread.
/// @param entry_point_data The data to pass to the entry point.
/// @param result The resulting id and handle of the thread creation.
///
/// @return Returns whether or not the thread was created successfully.
///
virtual bool CreateThread(const char* name, ThreadType type, ThreadEntryPoint entry_point,
void* entry_point_data, CreateThreadResult& result) = 0;
};
} // namespace ultralight