Files
Andrew Zambazos c0395a49bd Added SDK
2026-06-11 14:01:22 +12:00

151 lines
4.1 KiB
C++

/**************************************************************************************************
* This file is a part of Ultralight, an ultra-portable web-browser engine. *
* *
* See <https://ultralig.ht> for licensing and more. *
* *
* (C) 2024 Ultralight, Inc. *
**************************************************************************************************/
#pragma once
#include "Window.h"
#include <Ultralight/View.h>
namespace ultralight {
///
/// Web-content overlay, displays a web-page within a portion of a Window.
///
/// Overlays are used to display web-based content in a portion of a window. They automatically
/// forward input events to the underlying View instance and handle rendering.
///
/// ## Creating an Overlay
///
/// Call Overlay::Create() to create an overlay in a window.
///
/// ```
/// auto overlay = Overlay::Create(window, 1024, 768, 0, 0);
/// ```
///
/// ## Loading Content into an Overlay
///
/// Each Overlay has a View instance that you can use to load web content into.
///
/// ```
/// overlay->view()->LoadURL("https://google.com");
/// ```
///
class AExport Overlay : public RefCounted {
public:
///
/// Create a new Overlay.
///
/// @param window The window to create the Overlay in.
///
/// @param width The width in pixels.
///
/// @param height The height in pixels.
///
/// @param x The x-position (offset from the left of the Window), in
/// pixels.
///
/// @param y The y-position (offset from the top of the Window), in
/// pixels.
///
static RefPtr<Overlay> Create(RefPtr<Window> window, uint32_t width,
uint32_t height, int x, int y);
///
/// Create a new Overlay, wrapping an existing View.
///
/// @param window The window to create the Overlay in.
///
/// @param view The View to wrap (will use its width and height).
///
/// @param x The x-position (offset from the left of the Window), in
/// pixels.
///
/// @param y The y-position (offset from the top of the Window), in
/// pixels.
///
static RefPtr<Overlay> Create(RefPtr<Window> window, RefPtr<View> view, int x, int y);
///
/// Get the underlying View.
///
virtual ultralight::RefPtr<ultralight::View> view() = 0;
///
/// Get the width (in pixels).
///
virtual uint32_t width() const = 0;
///
/// Get the height (in pixels).
///
virtual uint32_t height() const = 0;
///
/// Get the x-position (offset from the left of the Window), in pixels.
///
virtual int x() const = 0;
///
/// Get the y-position (offset from the top of the Window), in pixels.
///
virtual int y() const = 0;
///
/// Whether or not the overlay is hidden (not drawn).
///
virtual bool is_hidden() const = 0;
///
/// Hide the overlay (will no longer be drawn)
///
virtual void Hide() = 0;
///
/// Show the overlay.
///
virtual void Show() = 0;
///
/// Whether or not this overlay has keyboard focus.
///
virtual bool has_focus() const = 0;
///
/// Grant this overlay exclusive keyboard focus.
///
virtual void Focus() = 0;
///
/// Remove keyboard focus.
///
virtual void Unfocus() = 0;
///
/// Move the overlay to a new position (in pixels).
///
virtual void MoveTo(int x, int y) = 0;
///
/// Resize the overlay (and underlying View), dimensions should be
/// specified in pixels.
///
virtual void Resize(uint32_t width, uint32_t height) = 0;
///
/// Whether or not this Overlay needs repaint (either it has moved, resized,
/// or the internal View needs repaint).
///
virtual bool NeedsRepaint() = 0;
protected:
virtual ~Overlay();
virtual void Render() = 0;
virtual void Paint() = 0;
friend class OverlayManager;
};
} // namespace framework