197 lines
7.0 KiB
JavaScript
197 lines
7.0 KiB
JavaScript
/*
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* Copyright (C) 2017 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
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* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
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* THE POSSIBILITY OF SUCH DAMAGE.
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*/
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WI.ShaderProgram = class ShaderProgram extends WI.Object
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{
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constructor(identifier, programType, canvas, {sharesVertexFragmentShader} = {})
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{
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console.assert(identifier);
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console.assert(Object.values(ShaderProgram.ProgramType).includes(programType));
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console.assert(canvas instanceof WI.Canvas);
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console.assert(ShaderProgram.contextTypeSupportsProgramType(canvas.contextType, programType));
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super();
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this._identifier = identifier;
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this._programType = programType;
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this._canvas = canvas;
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this._sharesVertexFragmentShader = !!sharesVertexFragmentShader;
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console.assert(!this._sharesVertexFragmentShader || (this._canvas.contextType === WI.Canvas.ContextType.WebGPU && this._programType === ShaderProgram.ProgramType.Render));
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this._disabled = false;
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}
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// Static
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static contextTypeSupportsProgramType(contextType, programType)
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{
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switch (contextType) {
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case WI.Canvas.ContextType.WebGL:
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case WI.Canvas.ContextType.WebGL2:
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return programType === ShaderProgram.ProgramType.Render;
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case WI.Canvas.ContextType.WebGPU:
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return programType === ShaderProgram.ProgramType.Compute
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|| programType === ShaderProgram.ProgramType.Render;
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}
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console.assert();
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return false;
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}
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static programTypeSupportsShaderType(programType, shaderType)
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{
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switch (programType) {
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case ShaderProgram.ProgramType.Compute:
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return shaderType === ShaderProgram.ShaderType.Compute;
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case ShaderProgram.ProgramType.Render:
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return shaderType === ShaderProgram.ShaderType.Fragment
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|| shaderType === ShaderProgram.ShaderType.Vertex;
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}
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console.assert();
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return false;
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}
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// Public
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get identifier() { return this._identifier; }
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get programType() { return this._programType; }
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get canvas() { return this._canvas; }
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get sharesVertexFragmentShader() { return this._sharesVertexFragmentShader; }
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get displayName()
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{
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let format = null;
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switch (this._canvas.contextType) {
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case WI.Canvas.ContextType.WebGL:
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case WI.Canvas.ContextType.WebGL2:
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format = WI.UIString("Program %d");
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break;
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case WI.Canvas.ContextType.WebGPU:
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switch (this._programType) {
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case ShaderProgram.ProgramType.Compute:
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format = WI.UIString("Compute Pipeline %d");
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break;
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case ShaderProgram.ProgramType.Render:
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format = WI.UIString("Render Pipeline %d");
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break;
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}
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break;
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}
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console.assert(format);
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if (!this._uniqueDisplayNumber)
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this._uniqueDisplayNumber = this._canvas.nextShaderProgramDisplayNumberForProgramType(this._programType);
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return format.format(this._uniqueDisplayNumber);
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}
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get disabled()
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{
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return this._disabled;
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}
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set disabled(disabled)
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{
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console.assert(this._programType === ShaderProgram.ProgramType.Render);
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console.assert(this._canvas.contextType === WI.Canvas.ContextType.WebGL || this._canvas.contextType === WI.Canvas.ContextType.WebGL2);
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if (this._canvas.contextType === WI.Canvas.ContextType.WebGPU)
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return;
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if (this._disabled === disabled)
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return;
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this._disabled = disabled;
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let target = WI.assumingMainTarget();
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target.CanvasAgent.setShaderProgramDisabled(this._identifier, disabled);
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this.dispatchEventToListeners(ShaderProgram.Event.DisabledChanged);
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}
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requestShaderSource(shaderType, callback)
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{
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console.assert(Object.values(ShaderProgram.ShaderType).includes(shaderType));
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console.assert(ShaderProgram.programTypeSupportsShaderType(this._programType, shaderType));
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let target = WI.assumingMainTarget();
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// COMPATIBILITY (iOS 13): `content` was renamed to `source`.
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target.CanvasAgent.requestShaderSource(this._identifier, shaderType, (error, source) => {
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if (error) {
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WI.reportInternalError(error);
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callback(null);
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return;
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}
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callback(source);
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});
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}
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updateShader(shaderType, source)
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{
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console.assert(Object.values(ShaderProgram.ShaderType).includes(shaderType));
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console.assert(ShaderProgram.programTypeSupportsShaderType(this._programType, shaderType));
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let target = WI.assumingMainTarget();
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target.CanvasAgent.updateShader(this._identifier, shaderType, source);
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}
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showHighlight()
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{
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console.assert(this._programType === ShaderProgram.ProgramType.Render);
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console.assert(this._canvas.contextType === WI.Canvas.ContextType.WebGL || this._canvas.contextType === WI.Canvas.ContextType.WebGL2);
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let target = WI.assumingMainTarget();
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target.CanvasAgent.setShaderProgramHighlighted(this._identifier, true);
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}
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hideHighlight()
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{
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console.assert(this._programType === ShaderProgram.ProgramType.Render);
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console.assert(this._canvas.contextType === WI.Canvas.ContextType.WebGL || this._canvas.contextType === WI.Canvas.ContextType.WebGL2);
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let target = WI.assumingMainTarget();
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target.CanvasAgent.setShaderProgramHighlighted(this._identifier, false);
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}
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};
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WI.ShaderProgram.ProgramType = {
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Compute: "compute",
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Render: "render",
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};
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WI.ShaderProgram.ShaderType = {
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Compute: "compute",
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Fragment: "fragment",
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Vertex: "vertex",
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};
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WI.ShaderProgram.Event = {
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DisabledChanged: "shader-program-disabled-changed",
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};
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