Files
Andrew Zambazos 553ab6537a Added MacOS SDK
2026-06-11 14:04:52 +12:00

77 lines
2.7 KiB
C

/**************************************************************************************************
* This file is a part of Ultralight, an ultra-portable web-browser engine. *
* *
* See <https://ultralig.ht> for licensing and more. *
* *
* (C) 2024 Ultralight, Inc. *
**************************************************************************************************/
///
/// @file CAPI_GamepadEvent.h
///
/// Gamepad event interface.
///
/// `#include <Ultralight/CAPI/CAPI_GamepadEvent.h>`
///
/// This file defines the C API for gamepad events.
///
/// @see ulFireGamepadEvent
///
#ifndef ULTRALIGHT_CAPI_GAMEPADEVENT_H
#define ULTRALIGHT_CAPI_GAMEPADEVENT_H
#include <Ultralight/CAPI/CAPI_Defines.h>
#ifdef __cplusplus
extern "C" {
#endif
/******************************************************************************
* Gamepad Event
*****************************************************************************/
///
/// Create a gamepad event, see GamepadEvent for help using this function.
///
ULExport ULGamepadEvent ulCreateGamepadEvent(unsigned int index, ULGamepadEventType type);
///
/// Destroy a gamepad event.
///
ULExport void ulDestroyGamepadEvent(ULGamepadEvent evt);
/******************************************************************************
* Gamepad Axis Event
*****************************************************************************/
///
/// Create a gamepad axis event, see GamepadAxisEvent for help using this function.
///
ULExport ULGamepadAxisEvent ulCreateGamepadAxisEvent(unsigned int index, unsigned int axis_index,
double value);
///
/// Destroy a gamepad axis event.
///
ULExport void ulDestroyGamepadAxisEvent(ULGamepadAxisEvent evt);
/******************************************************************************
* Gamepad Button Event
*****************************************************************************/
///
/// Create a gamepad button event, see GamepadButtonEvent for help using this function.
///
ULExport ULGamepadButtonEvent ulCreateGamepadButtonEvent(unsigned int index,
unsigned int button_index, double value);
///
/// Destroy a gamepad button event.
///
ULExport void ulDestroyGamepadButtonEvent(ULGamepadButtonEvent evt);
#ifdef __cplusplus
} // extern "C"
#endif
#endif // ULTRALIGHT_CAPI_GAMEPADEVENT_H