/* * Copyright (C) 2019 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ // FIXME: AnimationManager lacks advanced multi-target support. (Animations per-target) WI.AnimationManager = class AnimationManager { constructor() { this._enabled = false; this._animationCollection = new WI.AnimationCollection; this._animationIdMap = new Map; WI.Frame.addEventListener(WI.Frame.Event.MainResourceDidChange, this._handleMainResourceDidChange, this); } // Agent get domains() { return ["Animation"]; } activateExtraDomain(domain) { // COMPATIBILITY (iOS 14.0): Inspector.activateExtraDomains was removed in favor of a declared debuggable type console.assert(domain === "Animation"); for (let target of WI.targets) this.initializeTarget(target); } // Target initializeTarget(target) { if (!this._enabled) return; // COMPATIBILITY (iOS 13.1): Animation.enable did not exist yet. if (target.hasCommand("Animation.enable")) target.AnimationAgent.enable(); } // Public get animationCollection() { return this._animationCollection; } get supported() { // COMPATIBILITY (iOS 13.1): Animation.enable did not exist yet. return InspectorBackend.hasCommand("Animation.enable"); } enable() { console.assert(!this._enabled); this._enabled = true; for (let target of WI.targets) this.initializeTarget(target); } disable() { console.assert(this._enabled); for (let target of WI.targets) { // COMPATIBILITY (iOS 13.1): Animation.disable did not exist yet. if (target.hasCommand("Animation.disable")) target.AnimationAgent.disable(); } this._animationCollection.clear(); this._animationIdMap.clear(); this._enabled = false; } // AnimationObserver animationCreated(animationPayload) { console.assert(!this._animationIdMap.has(animationPayload.animationId), `Animation already exists with id ${animationPayload.animationId}.`); let animation = WI.Animation.fromPayload(animationPayload); this._animationCollection.add(animation); this._animationIdMap.set(animation.animationId, animation); } nameChanged(animationId, name) { let animation = this._animationIdMap.get(animationId); console.assert(animation); if (!animation) return; animation.nameChanged(name); } effectChanged(animationId, effect) { let animation = this._animationIdMap.get(animationId); console.assert(animation); if (!animation) return; animation.effectChanged(effect); } targetChanged(animationId, effect) { let animation = this._animationIdMap.get(animationId); console.assert(animation); if (!animation) return; animation.targetChanged(effect); } animationDestroyed(animationId) { let animation = this._animationIdMap.take(animationId); console.assert(animation); if (!animation) return; this._animationCollection.remove(animation); } // Private _handleMainResourceDidChange(event) { console.assert(event.target instanceof WI.Frame); if (!event.target.isMainFrame()) return; WI.Animation.resetUniqueDisplayNameNumbers(); this._animationCollection.clear(); this._animationIdMap.clear(); } };