/* * Copyright (C) 2017-2020 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ .content-view.shader-program > .shader { display: flex; flex-direction: column; position: absolute; top: 0; bottom: 0; } .content-view.shader-program > .shader.compute, .content-view.shader-program > .shader.vertex { inset-inline-start: 0; } .content-view.shader-program > .shader.compute, .content-view.shader-program > .shader.vertex.shares-vertex-fragment-shader, .content-view.shader-program > .shader.fragment { inset-inline-end: 0; } body[dir=ltr] .content-view.shader-program > .shader.vertex:not(.shares-vertex-fragment-shader), body[dir=rtl] .content-view.shader-program > .shader.fragment { width: calc(50% - 1px); } body[dir=ltr] .content-view.shader-program > .shader.fragment, body[dir=rtl] .content-view.shader-program > .shader.vertex:not(.shares-vertex-fragment-shader) { width: calc(50% + 1px); } .content-view.shader-program > .shader + .shader { border-left: 1px solid var(--border-color); } .content-view.shader-program > .shader > header > .shader-type { padding: 2px 4px; background-color: hsl(0, 0%, 95%); border-bottom: 1px solid lightgrey; } .content-view.shader-program > .spinner-container { display: flex; justify-content: center; align-items: center; position: absolute; top: 0; right: 0; bottom: 0; left: 0; background-color: var(--background-color-content); } .content-view.shader-program > .spinner-container > .indeterminate-progress-spinner { width: 32px; height: 32px; } @media (prefers-color-scheme: dark) { .content-view.shader-program > .shader > header > .shader-type { background-color: var(--background-color); border-bottom-color: var(--text-color-quaternary); } }