removed windows sdk
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@@ -1,157 +0,0 @@
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include(CMakeParseArguments)
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include(Platform)
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include(embed_files)
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if (${UL_ENABLE_STATIC_BUILD})
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include(StaticLibs)
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endif ()
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set(SDK_ROOT "${UL_SDK_PATH}")
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set(ULTRALIGHT_INCLUDE_DIR "${SDK_ROOT}/include")
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set(ULTRALIGHT_BINARY_DIR "${SDK_ROOT}/bin")
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set(ULTRALIGHT_INSPECTOR_DIR "${SDK_ROOT}/inspector")
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set(ULTRALIGHT_RESOURCES_DIR "${SDK_ROOT}/resources")
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set(ULTRALIGHT_LIBRARY_DIR "${SDK_ROOT}/bin"
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"${SDK_ROOT}/lib")
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get_filename_component(INFO_PLIST_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake/Info.plist.in" REALPATH)
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get_filename_component(ENTITLEMENTS_PLIST_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake/Entitlements.plist" REALPATH)
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macro(add_console_app)
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set(APP_NAME ${ARGV0})
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set(options "NEEDS_INSPECTOR" "EMBED_FILES")
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set(oneValueArgs "")
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set(multiValueArgs "SOURCES")
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cmake_parse_arguments("ARGS"
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"${options}"
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"${oneValueArgs}"
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"${multiValueArgs}"
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${ARGN})
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include_directories("${ULTRALIGHT_INCLUDE_DIR}")
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link_directories("${ULTRALIGHT_LIBRARY_DIR}")
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link_libraries(UltralightCore Ultralight WebCore AppCore)
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if (${UL_ENABLE_STATIC_BUILD})
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add_definitions(-DULTRALIGHT_STATIC_BUILD)
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link_libraries(${UL_STATIC_LIBS})
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endif ()
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if (UL_PLATFORM MATCHES "macos")
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set(CMAKE_INSTALL_RPATH ".")
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endif ()
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add_executable(${APP_NAME} ${ARGS_SOURCES})
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# Always link to the C++ standard library
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set_target_properties(${APP_NAME} PROPERTIES LINKER_LANGUAGE CXX)
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set(INSTALL_PATH "${INSTALL_DIR}/${APP_NAME}")
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install(TARGETS ${APP_NAME}
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RUNTIME DESTINATION "${INSTALL_PATH}"
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BUNDLE DESTINATION "${INSTALL_PATH}")
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install(DIRECTORY "${ULTRALIGHT_BINARY_DIR}/" DESTINATION "${INSTALL_PATH}")
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install(DIRECTORY "${ULTRALIGHT_RESOURCES_DIR}" DESTINATION "${INSTALL_PATH}/assets")
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install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/assets/" DESTINATION "${INSTALL_PATH}/assets" OPTIONAL)
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# Conditionally embed additional assets based on EMBED_FILES
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if (ARGS_EMBED_FILES)
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endif ()
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endmacro ()
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macro(add_app)
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set(APP_NAME ${ARGV0})
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set(prefix "ARGS")
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set(options "NEEDS_INSPECTOR" "EMBED_FILES")
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set(oneValueArgs "")
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set(multiValueArgs "SOURCES")
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cmake_parse_arguments(${prefix}
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"${options}"
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"${oneValueArgs}"
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"${multiValueArgs}"
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${ARGN})
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include_directories("${ULTRALIGHT_INCLUDE_DIR}")
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link_directories("${ULTRALIGHT_LIBRARY_DIR}")
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link_libraries(UltralightCore AppCore Ultralight WebCore)
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if (${UL_ENABLE_STATIC_BUILD})
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add_definitions(-DULTRALIGHT_STATIC_BUILD)
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link_libraries(${UL_STATIC_LIBS} ${APPCORE_STATIC_LIBS})
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endif ()
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add_executable(${APP_NAME} WIN32 MACOSX_BUNDLE ${ARGS_SOURCES})
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# Always link to the C++ standard library
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set_target_properties(${APP_NAME} PROPERTIES LINKER_LANGUAGE CXX)
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if (ARGS_EMBED_FILES)
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set(EMBEDDED_FOLDERS "${CMAKE_CURRENT_SOURCE_DIR}/assets/"
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"${ULTRALIGHT_RESOURCES_DIR}")
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if (ARGS_NEEDS_INSPECTOR)
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list(APPEND EMBEDDED_FOLDERS "${ULTRALIGHT_INSPECTOR_DIR}")
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endif ()
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embed_files(${APP_NAME} FOLDERS ${EMBEDDED_FOLDERS})
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endif ()
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set(INSTALL_PATH "${INSTALL_DIR}/${APP_NAME}")
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if (UL_PLATFORM MATCHES "macos")
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# Include Entitlements.plist
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set_source_files_properties(${ENTITLEMENTS_PLIST_PATH} PROPERTIES MACOSX_PACKAGE_LOCATION "Contents")
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# Enable High-DPI on macOS through our custom Info.plist template
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set_target_properties(${APP_NAME} PROPERTIES
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BUNDLE True
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MACOSX_BUNDLE_GUI_IDENTIFIER ultralight.${APP_NAME}
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MACOSX_BUNDLE_BUNDLE_NAME ${APP_NAME}
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MACOSX_BUNDLE_EXECUTABLE_NAME ${APP_NAME}
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MACOSX_BUNDLE_BUNDLE_VERSION "1.0"
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MACOSX_BUNDLE_SHORT_VERSION_STRING "1.0"
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MACOSX_BUNDLE_INFO_PLIST ${INFO_PLIST_PATH}
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)
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# Set the install destination for the app bundle
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set(BUNDLE_INSTALL_PATH "${INSTALL_PATH}/${APP_NAME}.app")
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set(BUNDLE_EXEC_PATH "${BUNDLE_INSTALL_PATH}/Contents/MacOS")
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set(BUNDLE_RESOURCE_PATH "${BUNDLE_INSTALL_PATH}/Contents/Resources")
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set(BUNDLE_ASSETS_PATH "${BUNDLE_RESOURCE_PATH}/assets")
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install(TARGETS ${APP_NAME} BUNDLE DESTINATION "${INSTALL_PATH}")
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install(DIRECTORY "${ULTRALIGHT_BINARY_DIR}/" DESTINATION "${BUNDLE_EXEC_PATH}")
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if (NOT ARGS_EMBED_FILES)
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install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/assets/" DESTINATION "${BUNDLE_ASSETS_PATH}" OPTIONAL)
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install(DIRECTORY "${ULTRALIGHT_RESOURCES_DIR}" DESTINATION "${BUNDLE_ASSETS_PATH}")
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if (ARGS_NEEDS_INSPECTOR)
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install(DIRECTORY "${ULTRALIGHT_INSPECTOR_DIR}" DESTINATION "${BUNDLE_ASSETS_PATH}")
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endif()
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endif()
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else ()
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if (UL_PLATFORM MATCHES "windows")
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# Use main instead of WinMain for Windows subsystem executables
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set_target_properties(${APP_NAME} PROPERTIES LINK_FLAGS "/ENTRY:mainCRTStartup")
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endif()
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set(ASSETS_PATH "${INSTALL_PATH}/assets")
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set(BIN_PATH "${INSTALL_PATH}")
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install(TARGETS ${APP_NAME} RUNTIME DESTINATION "${INSTALL_PATH}")
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install(DIRECTORY "${ULTRALIGHT_BINARY_DIR}/" DESTINATION "${BIN_PATH}")
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if (NOT ARGS_EMBED_FILES)
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install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/assets/" DESTINATION "${ASSETS_PATH}" OPTIONAL)
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install(DIRECTORY "${ULTRALIGHT_RESOURCES_DIR}" DESTINATION "${ASSETS_PATH}")
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if (ARGS_NEEDS_INSPECTOR)
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install(DIRECTORY "${ULTRALIGHT_INSPECTOR_DIR}" DESTINATION "${ASSETS_PATH}")
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endif()
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endif()
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endif ()
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endmacro ()
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