removed windows sdk

This commit is contained in:
Andrew Zambazos
2026-06-11 14:02:39 +12:00
parent c0395a49bd
commit ffdc88608e
2155 changed files with 0 additions and 451005 deletions
@@ -1 +0,0 @@
add_app(Sample5 main.cpp)
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<html>
<head>
<style type="text/css">
* { -webkit-user-select: none; }
body {
background: url('background.jpg');
background-size: 450px 700px;
color: white;
font-family: -apple-system, 'Segoe UI Light', Arial, sans-serif;
font-weight: 200;
padding-top: 16px;
overflow: hidden;
}
div {
text-align: center;
}
#time { font-size: 78px; }
#date { font-size: 22px; }
#bg {
width: 100%;
height: 100%;
position: absolute;
top: 0;
left: 0;
z-index: -1;
/* Royalty Free Photo from: https://unsplash.com/photos/DYGNNwkfx_Y */
background: url('background.jpg') no-repeat center center;
background-size: cover;
transform: scale(1.1);
}
</style>
<script type="text/javascript">
function updateTime() {
const dayNames = ["Sunday",
"Monday",
"Tuesday",
"Wednesday",
"Thursday",
"Friday",
"Saturday"]
const monthNames = ["January",
"February",
"March",
"April",
"May",
"June",
"July",
"August",
"September",
"October",
"November",
"December"];
var date = new Date();
var h = (date.getHours() + 24) % 12 || 12;
var m = date.getMinutes();
m = m < 10 ? "0" + m : m;
var timeStr = h + ":" + m;
var dateStr = dayNames[date.getDay()] + ", " +
monthNames[date.getMonth()] + " " + date.getDate();
document.getElementById('time').innerText = timeStr;
document.getElementById('date').innerText = dateStr;
var t = setTimeout(updateTime, 500);
}
</script>
<script>
var lFollowX = 0,
lFollowY = 0,
x = 0,
y = 0,
range = 500,
friction = 1 / 6;
function moveBackground() {
x += (lFollowX - x) * friction;
y += (lFollowY - y) * friction;
translate = 'translate(' + x + 'px, ' + y + 'px) scale(1.1)';
document.getElementById('bg').style.transform = translate;
window.requestAnimationFrame(moveBackground);
}
function handleMouseMove(e) {
var lMouseX = Math.max(-range,
Math.min(range, window.innerWidth / 2 - e.clientX));
var lMouseY = Math.max(-range,
Math.min(range, window.innerHeight / 2 - e.clientY));
lFollowX = (20 * lMouseX) / range;
lFollowY = (20 * lMouseY) / range;
}
function load() {
updateTime();
window.onmousemove = handleMouseMove;
moveBackground();
}
</script>
</head>
<body onload="load();">
<div id="bg"></div>
<div id="time"></div>
<div id="date"></div>
</body>
</html>
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#include <AppCore/App.h>
#include <AppCore/Window.h>
#include <AppCore/Overlay.h>
#include <AppCore/JSHelpers.h>
using namespace ultralight;
///
/// Welcome to Sample 5!
///
/// In this sample we'll show how to load assets from the local file system.
///
/// __FileSystem API__
///
/// Ultralight uses the FileSystem interface (part of the Platform API) to load file:/// URLs and
/// handle JavaScript FileSystem API requests.
///
/// AppCore provides default FileSystem implementations for Windows, macOS, and Linux
/// out-of-the-box.
///
/// * On Windows/Linux, it will use ./assets/ as the base file path.
/// * On macOS, it will use the app bundle's @resource_path
///
/// You can configure the base file system path by passing your own Settings to App::Create.
///
/// When building your application, it's best to use a CMake script to copy these assets to your
/// application's output folder/bundle. Look at the CMakeLists.txt of this sample for an example.
///
/// __Custom FileSystem API__
///
/// You can provide your own FileSystem implementation in case you need greater control over file
/// loading. This is useful if you're using your own data format and/or need to encrypt or
/// compress resources.
///
/// See <Ultralight/platform/FileSystem.h> for more information.
///
class MyApp : public WindowListener {
RefPtr<App> app_;
RefPtr<Window> window_;
RefPtr<Overlay> overlay_;
public:
MyApp() {
///
/// Create our main App instance.
///
app_ = App::Create();
///
/// Create our Window using default window flags.
///
window_ = Window::Create(app_->main_monitor(), 450, 700, false, kWindowFlags_Titled);
///
/// Set the title of our window.
///
window_->SetTitle("Ultralight Sample 5 - File Loading");
window_->set_listener(this);
///
/// Create an Overlay using the same dimensions as our Window.
///
overlay_ = Overlay::Create(window_, window_->width(), window_->height(), 0, 0);
///
/// Load a file from the FileSystem.
///
/// **IMPORTANT**: Make sure `file:///` has three (3) forward slashes.
///
overlay_->view()->LoadURL("file:///app.html");
}
virtual ~MyApp() {}
///
/// Inherited from WindowListener, called when the Window is closed.
///
/// We exit the application when the window is closed.
///
virtual void OnClose(ultralight::Window* window) override {
app_->Quit();
}
///
/// Inherited from WindowListener, called when the Window is resized.
///
/// (Not used in this sample)
///
virtual void OnResize(ultralight::Window* window, uint32_t width, uint32_t height) override {}
void Run() {
app_->Run();
}
};
int main() {
MyApp app;
app.Run();
return 0;
}