removed windows sdk

This commit is contained in:
Andrew Zambazos
2026-06-11 14:02:39 +12:00
parent c0395a49bd
commit ffdc88608e
2155 changed files with 0 additions and 451005 deletions
@@ -1 +0,0 @@
add_app(Sample2 main.cpp)
@@ -1,271 +0,0 @@
<html>
<head>
<style type="text/css">
* {
-webkit-user-select: none;
box-sizing: border-box;
font-family: 'Inter', -apple-system, 'Segoe UI', Arial, sans-serif;
}
body {
overflow-x: hidden;
overflow-y: auto;
max-height: 510px;
margin: 0;
padding: 0;
background: linear-gradient(135deg, #4e95ff, #6032e4, #c478ff);
width: 900px;
height: 600px;
display: flex;
justify-content: center;
align-items: center;
}
h2, h3 {
margin: 0;
font-weight: 700;
}
.container {
display: flex;
width: 90%;
max-width: 850px;
height: 510px;
gap: 20px;
margin-top: 80px;
}
#leftPane {
color: white;
padding: 40px;
flex: 1;
display: flex;
flex-direction: column;
justify-content: center;
}
#leftPane h2 {
font-size: 2.5rem;
margin-bottom: 8px;
text-shadow: 0 2px 10px rgba(0, 0, 0, 0.1);
}
#leftPane p {
color: rgba(255, 255, 255, 0.9);
font-size: 1.2rem;
margin-top: 0;
}
#leftPane .date {
margin-top: auto;
background: rgba(255, 255, 255, 0.15);
align-self: flex-start;
padding: 8px 16px;
border-radius: 12px;
backdrop-filter: blur(5px);
}
#rightPane {
border-radius: 24px;
background-color: white;
flex: 1.2;
color: #4361ee;
box-shadow: 0 16px 40px -6px rgba(31, 40, 101, 0.25);
padding: 35px;
overflow: hidden;
position: relative;
}
#rightPane h3 {
font-size: 1.5rem;
margin-bottom: 5px;
}
#rightPane > p {
color: #9095a7;
font-size: 0.95rem;
margin-bottom: 30px;
}
.task-group {
margin-bottom: 25px;
}
.task-group h5 {
text-transform: uppercase;
letter-spacing: 1px;
color: #9095a7;
font-size: 0.75rem;
border-bottom: 1px solid #eceef0;
padding-bottom: 10px;
margin-bottom: 5px;
font-weight: 600;
}
#rightPane ul {
padding-left: 0;
margin-top: 12px;
}
#rightPane li {
list-style-type: none;
padding: 3px 14px;
border-radius: 12px;
margin-bottom: 6px;
color: #4a4d61;
font-size: 0.85rem;
font-weight: 500;
cursor: pointer;
transition: all 0.2s ease;
display: flex;
align-items: center;
}
#rightPane li:hover {
background-color: #f5f7ff;
color: #4361ee;
}
#rightPane li:before {
content: '';
display: inline-block;
height: 18px;
width: 18px;
margin-right: 12px;
flex-shrink: 0;
border-radius: 50%;
border: 1.5px solid #dbe2e7;
transition: all 0.1s ease;
}
#rightPane li.checked {
color: #9095a7;
/*text-decoration: line-through;*/
}
#rightPane li.checked:before {
background-color: #4361ee;
border-color: #4361ee;
background-image: url("data:image/svg+xml;utf8,<svg xmlns='http://www.w3.org/2000/svg' width='10' height='8' viewBox='0 0 14 10' fill='none'><path d='M1 5L5 9L13 1' stroke='white' stroke-width='2' stroke-linecap='round' stroke-linejoin='round'/></svg>");
background-position: center;
background-repeat: no-repeat;
}
.progress {
position: absolute;
top: 40px;
right: 35px;
width: 45px;
height: 45px;
display: flex;
justify-content: center;
align-items: center;
}
.progress svg {
position: absolute;
width: 45px;
height: 45px;
transform: rotate(-90deg);
}
.progress-bg {
fill: none;
stroke: #eceef0;
stroke-width: 12;
}
.progress-bar {
fill: none;
stroke: #4361ee;
stroke-width: 12;
stroke-dasharray: 251.2;
stroke-dashoffset: 50.24;
transition: stroke-dashoffset 0.3s ease;
}
.progress-text {
position: relative;
font-size: 0.6rem;
font-weight: 600;
color: #4361ee;
}
</style>
<script>
window.onload = function() {
var listItems = document.getElementsByTagName('li');
for(var i = 0; i < listItems.length; i++) {
listItems[i].onclick = function() {
this.classList.toggle('checked');
updateProgress();
}
}
// Initialize progress
updateProgress();
function updateProgress() {
var total = document.getElementsByTagName('li').length;
var completed = document.getElementsByClassName('checked').length;
var percentage = Math.round((completed / total) * 100);
// Update the progress circle using stroke-dashoffset
var circle = document.querySelector('.progress-bar');
var radius = circle.getAttribute('r');
var circumference = 2 * Math.PI * radius;
var offset = circumference - (percentage / 100) * circumference;
circle.style.strokeDasharray = `${circumference}`;
circle.style.strokeDashoffset = offset;
// Update text
document.querySelector('.progress-text').textContent = `${percentage}%`;
}
// Display current date
var now = new Date();
var options = { weekday: 'long', month: 'long', day: 'numeric' };
document.getElementById('current-date').textContent = now.toLocaleDateString('en-US', options);
}
</script>
</head>
<body>
<div class="container">
<div id="leftPane">
<h2>Good morning.</h2>
<p>A brief look at the day ahead</p>
<div class="date" id="current-date">Wednesday, April 9</div>
</div>
<div id="rightPane">
<h3>Upcoming Tasks</h3>
<p>Click a task to mark it as completed.</p>
<div class="progress">
<svg viewBox="0 0 100 100">
<circle class="progress-bg" cx="50" cy="50" r="40"></circle>
<circle class="progress-bar" cx="50" cy="50" r="40"></circle>
</svg>
<span class="progress-text">80%</span>
</div>
<div class="task-group">
<h5>Today</h5>
<ul>
<li class="checked">Create layout for initial mockup</li>
<li class="checked">Select icons for mobile interface</li>
<li class="checked">Discussions regarding new color scheme</li>
<li class="checked">Call with architecture clients</li>
<li>Create quote for the Marvel redesign</li>
</ul>
</div>
<div class="task-group">
<h5>Tomorrow</h5>
<ul>
<li>Plan itinerary for conference</li>
<li>Discuss haptic interface optimizations</li>
<li>Performance improvement analysis</li>
</ul>
</div>
</div>
</div>
</body>
</html>
-119
View File
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#include <AppCore/App.h>
#include <AppCore/Window.h>
#include <AppCore/Overlay.h>
using namespace ultralight;
///
/// Welcome to Sample 2!
///
/// In this sample we'll introduce the AppCore API and use it to build a simple application that
/// creates a window and displays a local HTML file.
///
/// __What is AppCore?__
///
/// AppCore is an optional, high-performance, cross-platform application framework built on top of
/// the Ultralight renderer.
///
/// It can be used to create standalone, GPU-accelerated HTML applications that paint directly to
/// the native window's backbuffer using the best technology available on each platform (D3D,
/// Metal, OpenGL, etc.).
///
/// We will create the simplest possible AppCore application in this sample.
///
class MyApp : public WindowListener,
public ViewListener {
RefPtr<App> app_;
RefPtr<Window> window_;
RefPtr<Overlay> overlay_;
public:
MyApp() {
///
/// Create our main App instance.
///
/// The App class is responsible for the lifetime of the application and is required to create
/// any windows.
///
app_ = App::Create();
///
/// Create our Window.
///
/// This command creates a native platform window and shows it immediately.
///
/// The window's size (900 by 600) is in virtual device coordinates, the actual size in pixels
/// is automatically determined by the monitor's DPI.
///
window_ = Window::Create(app_->main_monitor(), 900, 600, false, kWindowFlags_Titled);
///
/// Set the title of our window.
///
window_->SetTitle("Ultralight Sample 2 - Basic App");
///
/// Create a web-content overlay that spans the entire window.
///
/// You can create multiple overlays per window, each overlay has its own View which can be
/// used to load and display web-content.
///
/// AppCore automatically manages focus, keyboard/mouse input, and GPU painting for each active
/// overlay. Destroying the overlay will remove it from the window.
///
overlay_ = Overlay::Create(window_, window_->width(), window_->height(), 0, 0);
///
/// Load a local HTML file into our overlay's View
///
overlay_->view()->LoadURL("file:///page.html");
///
/// Register our MyApp instance as a WindowListener so we can handle the Window's OnClose event
/// below.
///
window_->set_listener(this);
///
/// Register our MyApp instance as a ViewListener so we can handle the View's OnChangeCursor
/// event below.
///
overlay_->view()->set_view_listener(this);
}
virtual ~MyApp() {}
///
/// Inherited from WindowListener, called when the Window is closed.
///
/// We exit the application when the window is closed.
///
virtual void OnClose(ultralight::Window* window) override {
app_->Quit();
}
///
/// Inherited from WindowListener, called when the Window is resized.
///
/// (Not used in this sample)
///
virtual void OnResize(ultralight::Window* window, uint32_t width, uint32_t height) override {}
///
/// Inherited from ViewListener, called when the Cursor changes.
///
virtual void OnChangeCursor(ultralight::View* caller, ultralight::Cursor cursor) override {
window_->SetCursor(cursor);
}
void Run() {
app_->Run();
}
};
int main() {
MyApp app;
app.Run();
return 0;
}