removed windows sdk
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@@ -1,83 +0,0 @@
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/*
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* Copyright (C) 2017 Sony Interactive Entertainment Inc.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
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* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
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* THE POSSIBILITY OF SUCH DAMAGE.
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*/
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WI.Layer = class Layer {
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constructor(layerId, nodeId, bounds, paintCount, memory, compositedBounds, isInShadowTree, isReflection, isGeneratedContent, isAnonymous, pseudoElementId, pseudoElement)
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{
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console.assert(typeof bounds === "object");
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this._layerId = layerId;
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this._nodeId = nodeId;
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this._bounds = bounds;
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this._paintCount = paintCount;
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this._memory = memory;
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this._compositedBounds = compositedBounds;
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this._isInShadowTree = isInShadowTree;
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this._isReflection = isReflection;
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this._isGeneratedContent = isGeneratedContent;
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this._isAnonymous = isAnonymous;
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this._pseudoElementId = pseudoElementId;
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this._pseudoElement = pseudoElement;
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// Transform compositedBounds to the global position
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this._compositedBounds.x += this._bounds.x;
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this._compositedBounds.y += this._bounds.y;
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}
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// Static
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static fromPayload(payload)
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{
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return new WI.Layer(
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payload.layerId,
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payload.nodeId,
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payload.bounds,
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payload.paintCount,
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payload.memory,
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payload.compositedBounds,
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payload.isInShadowTree,
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payload.isReflection,
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payload.isGeneratedContent,
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payload.isAnonymous,
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payload.pseudoElementId,
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payload.pseudoElement
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);
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}
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// Public
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get layerId() { return this._layerId; }
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get nodeId() { return this._nodeId; }
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get bounds() { return this._bounds; }
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get paintCount() { return this._paintCount; }
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get memory() { return this._memory; }
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get compositedBounds() { return this._compositedBounds; }
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get isInShadowTree() { return this._isInShadowTree; }
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get isReflection() { return this._isReflection; }
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get isGeneratedContent() { return this._isGeneratedContent; }
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get isAnonymous() { return this._isAnonymous; }
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get pseudoElementId() { return this._pseudoElementId; }
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get pseudoElement() { return this._pseudoElement; }
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};
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