removed windows sdk

This commit is contained in:
Andrew Zambazos
2026-06-11 14:02:39 +12:00
parent c0395a49bd
commit ffdc88608e
2155 changed files with 0 additions and 451005 deletions
-109
View File
@@ -1,109 +0,0 @@
/**************************************************************************************************
* This file is a part of Ultralight, an ultra-portable web-browser engine. *
* *
* See <https://ultralig.ht> for licensing and more. *
* *
* (C) 2024 Ultralight, Inc. *
**************************************************************************************************/
#pragma once
#include <Ultralight/Defines.h>
#include <Ultralight/String.h>
namespace ultralight {
///
/// Event representing a change in gamepad connection state.
///
/// @see Renderer::FireGamepadEvent
///
class UExport GamepadEvent {
public:
///
/// The various GamepadEvent types.
///
enum Type {
///
/// This event type should be fired when a gamepad is connected.
///
/// @note You will need to previously declare the gamepad, its index, and details about
/// its axis and button layout via Renderer::SetGamepadDetails prior to calling
/// Renderer::FireGamepadEvent.
///
kType_GamepadConnected,
///
/// This event type should be fired when a gamepad is disconnected.
///
kType_GamepadDisconnected,
};
///
// The type of this GamepadEvent
///
Type type;
///
/// The index of the gamepad, this should match the value previously set in
/// Renderer::SetGamepadDetails.
///
uint32_t index;
};
///
/// Event representing a change in gamepad axis state (eg, pressing a stick in a certain direction).
///
/// @see Renderer::FireGamepadAxisEvent
///
class UExport GamepadAxisEvent {
public:
///
/// The index of the gamepad, this should match the value previously set in
/// Renderer::SetGamepadDetails.
///
uint32_t index;
///
/// The index of the axis whose value has changed.
///
/// This value should be in the range previously set in Renderer::SetGamepadDetails.
///
uint32_t axis_index;
///
/// The new value of the axis.
///
/// This value should be normalized to the range [-1.0, 1.0].
///
double value;
};
///
/// Event representing a change in gamepad button state (eg, pressing a button on a gamepad).
///
/// @see Renderer::FireGamepadButtonEvent
///
class UExport GamepadButtonEvent {
public:
///
/// The index of the gamepad, this should match the value previously set in
/// Renderer::SetGamepadDetails.
///
uint32_t index;
///
/// The index of the button whose value has changed.
///
/// This value should be in the range previously set in Renderer::SetGamepadDetails.
///
uint32_t button_index;
///
/// The new value of the button.
///
/// This value should be normalized to the range [-1.0, 1.0], with any value greater than
/// 0.0 to be considered "pressed".
///
double value;
};
} // namespace ultralight