added Linux arm64 SDK
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@@ -1,53 +0,0 @@
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cbuffer Uniforms : register(b0)
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{
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float4 State;
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matrix Transform;
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float4 Scalar4[2];
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float4 Vector[8];
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uint ClipSize;
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matrix Clip[8];
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};
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float4 sRGBToLinear(float4 val) { return float4(val.xyz * (val.xyz * (val.xyz * 0.305306011 + 0.682171111) + 0.012522878), val.w); }
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struct VS_OUTPUT
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{
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float4 Position : SV_POSITION;
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float4 Color : COLOR0;
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float2 TexCoord : TEXCOORD0;
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float4 Data0 : COLOR1;
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float4 Data1 : COLOR2;
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float4 Data2 : COLOR3;
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float4 Data3 : COLOR4;
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float4 Data4 : COLOR5;
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float4 Data5 : COLOR6;
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float4 Data6 : COLOR7;
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float2 ObjectCoord : TEXCOORD1;
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};
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VS_OUTPUT VS(float2 Position : POSITION,
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uint4 Color : COLOR0,
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float2 TexCoord : TEXCOORD0,
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float2 ObjCoord : TEXCOORD1,
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float4 Data0 : COLOR1,
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float4 Data1 : COLOR2,
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float4 Data2 : COLOR3,
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float4 Data3 : COLOR4,
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float4 Data4 : COLOR5,
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float4 Data5 : COLOR6,
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float4 Data6 : COLOR7)
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{
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VS_OUTPUT output;
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output.ObjectCoord = ObjCoord;
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output.Position = mul(Transform, float4(Position, 0.0, 1.0));
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output.Color = float4(Color) / 255.0;
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output.TexCoord = TexCoord;
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output.Data0 = Data0;
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output.Data1 = Data1;
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output.Data2 = Data2;
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output.Data3 = Data3;
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output.Data4 = Data4;
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output.Data5 = Data5;
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output.Data6 = Data6;
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return output;
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}
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