added Linux arm64 SDK
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/**************************************************************************************************
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* This file is a part of Ultralight, an ultra-portable web-browser engine. *
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* *
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* See <https://ultralig.ht> for licensing and more. *
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* *
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* (C) 2024 Ultralight, Inc. *
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**************************************************************************************************/
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#pragma once
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#include "Window.h"
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#include <Ultralight/View.h>
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namespace ultralight {
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///
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/// Web-content overlay, displays a web-page within a portion of a Window.
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///
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/// Overlays are used to display web-based content in a portion of a window. They automatically
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/// forward input events to the underlying View instance and handle rendering.
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///
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/// ## Creating an Overlay
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///
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/// Call Overlay::Create() to create an overlay in a window.
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///
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/// ```
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/// auto overlay = Overlay::Create(window, 1024, 768, 0, 0);
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/// ```
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///
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/// ## Loading Content into an Overlay
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///
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/// Each Overlay has a View instance that you can use to load web content into.
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///
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/// ```
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/// overlay->view()->LoadURL("https://google.com");
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/// ```
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///
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class AExport Overlay : public RefCounted {
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public:
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///
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/// Create a new Overlay.
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///
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/// @param window The window to create the Overlay in.
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///
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/// @param width The width in pixels.
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///
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/// @param height The height in pixels.
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///
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/// @param x The x-position (offset from the left of the Window), in
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/// pixels.
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///
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/// @param y The y-position (offset from the top of the Window), in
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/// pixels.
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///
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static RefPtr<Overlay> Create(RefPtr<Window> window, uint32_t width,
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uint32_t height, int x, int y);
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///
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/// Create a new Overlay, wrapping an existing View.
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///
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/// @param window The window to create the Overlay in.
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///
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/// @param view The View to wrap (will use its width and height).
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///
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/// @param x The x-position (offset from the left of the Window), in
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/// pixels.
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///
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/// @param y The y-position (offset from the top of the Window), in
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/// pixels.
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///
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static RefPtr<Overlay> Create(RefPtr<Window> window, RefPtr<View> view, int x, int y);
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///
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/// Get the underlying View.
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///
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virtual ultralight::RefPtr<ultralight::View> view() = 0;
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///
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/// Get the width (in pixels).
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///
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virtual uint32_t width() const = 0;
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///
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/// Get the height (in pixels).
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///
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virtual uint32_t height() const = 0;
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///
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/// Get the x-position (offset from the left of the Window), in pixels.
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///
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virtual int x() const = 0;
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///
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/// Get the y-position (offset from the top of the Window), in pixels.
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///
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virtual int y() const = 0;
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///
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/// Whether or not the overlay is hidden (not drawn).
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///
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virtual bool is_hidden() const = 0;
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///
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/// Hide the overlay (will no longer be drawn)
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///
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virtual void Hide() = 0;
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///
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/// Show the overlay.
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///
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virtual void Show() = 0;
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///
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/// Whether or not this overlay has keyboard focus.
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///
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virtual bool has_focus() const = 0;
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///
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/// Grant this overlay exclusive keyboard focus.
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///
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virtual void Focus() = 0;
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///
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/// Remove keyboard focus.
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///
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virtual void Unfocus() = 0;
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///
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/// Move the overlay to a new position (in pixels).
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///
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virtual void MoveTo(int x, int y) = 0;
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///
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/// Resize the overlay (and underlying View), dimensions should be
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/// specified in pixels.
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///
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virtual void Resize(uint32_t width, uint32_t height) = 0;
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///
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/// Whether or not this Overlay needs repaint (either it has moved, resized,
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/// or the internal View needs repaint).
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///
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virtual bool NeedsRepaint() = 0;
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protected:
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virtual ~Overlay();
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virtual void Render() = 0;
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virtual void Paint() = 0;
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friend class OverlayManager;
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};
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} // namespace framework
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