added Linux arm64 SDK
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/*
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* Copyright (C) 2017-2020 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
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* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
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* THE POSSIBILITY OF SUCH DAMAGE.
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*/
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.content-view.shader-program > .shader {
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display: flex;
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flex-direction: column;
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position: absolute;
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top: 0;
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bottom: 0;
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}
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.content-view.shader-program > .shader.compute,
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.content-view.shader-program > .shader.vertex {
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inset-inline-start: 0;
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}
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.content-view.shader-program > .shader.compute,
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.content-view.shader-program > .shader.vertex.shares-vertex-fragment-shader,
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.content-view.shader-program > .shader.fragment {
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inset-inline-end: 0;
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}
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body[dir=ltr] .content-view.shader-program > .shader.vertex:not(.shares-vertex-fragment-shader),
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body[dir=rtl] .content-view.shader-program > .shader.fragment {
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width: calc(50% - 1px);
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}
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body[dir=ltr] .content-view.shader-program > .shader.fragment,
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body[dir=rtl] .content-view.shader-program > .shader.vertex:not(.shares-vertex-fragment-shader) {
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width: calc(50% + 1px);
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}
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.content-view.shader-program > .shader + .shader {
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border-left: 1px solid var(--border-color);
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}
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.content-view.shader-program > .shader > header > .shader-type {
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padding: 2px 4px;
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background-color: hsl(0, 0%, 95%);
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border-bottom: 1px solid lightgrey;
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}
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.content-view.shader-program > .spinner-container {
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display: flex;
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justify-content: center;
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align-items: center;
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position: absolute;
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top: 0;
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right: 0;
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bottom: 0;
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left: 0;
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background-color: var(--background-color-content);
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}
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.content-view.shader-program > .spinner-container > .indeterminate-progress-spinner {
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width: 32px;
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height: 32px;
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}
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@media (prefers-color-scheme: dark) {
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.content-view.shader-program > .shader > header > .shader-type {
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background-color: var(--background-color);
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border-bottom-color: var(--text-color-quaternary);
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}
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}
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